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    怎么修改枪械各项数据啊

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  • 离线疑难解答
  • 初来乍到

    如题,怎么修改,找了一篇帖子新建标签页,但是改了之后没效果,有大佬教教我吗怎么修改枪械各项数据啊

  • 4.0.7

  • 已配图

  • 其他问题

  • 初来乍到

    具体看一看简洁实用的修改:武器,负重,热成像,耐力等-ODDBA社区这篇帖子,武器特有除了镜头后坐力没了其他都对的上,不过别改太高,不然就像我一样没效果

    回复
    初来乍到

    @等雨停 能帮帮忙吗 [s-32]

    回复
    初窥堂奥

    贴子里的没毛病,按里边的来就行

  • T3我试过了,枪械数据面板没变化,实际也没变化是咋回事
    拉黑 3小时前 电脑端回复
  • 回复
    初窥堂奥

    不过这帖子是两年前的,你看你要改的版本里边items路径有没有变化

    回复
    初来乍到

    https://db.sp-tarkov.com/search/66a9f98f3bd5a41b162030f4按照这个搜物品id再试试 最后记得保存


  • T3我试过了,枪械数据面板没变化,实际也没变化
    拉黑 3小时前 电脑端回复
  • 回复
    初来乍到
    "5422acb9af1c889c16000029": {
    "_id": "5422acb9af1c889c16000029",
    "_name": "Weapon",
    "_parent": "566162e44bdc2d3f298b4573",
    "_props": {
    "AdjustCollimatorsToTrajectory": false,
    "AimPlane": 0,
    "AimSensitivity": 0.65,
    "AllowFeed": false,
    "AllowJam": false,
    "AllowMisfire": false,
    "AllowOverheat": false,
    "AllowSlide": false,
    "BaseMalfunctionChance": 0,
    "BoltAction": false,
    "BurstShotsCount": 3,
    "CameraSnap": 0,
    "CameraToWeaponAngleSpeedRange": {
    "x": 0.01,
    "y": 0.11,
    "z": 0
    },
    "CameraToWeaponAngleStep": 0.01,
    "CanQueueSecondShot": true,
    "CanUnloadAmmoByPlayer": true,
    "CenterOfImpact": 0.01,
    "Chambers": [],
    "CompactHandling": false,
    "CoolFactorGun": 1,
    "CoolFactorGunMods": 1,
    "DeviationCurve": 1,
    "DeviationMax": 100,
    "DoubleActionAccuracyPenalty": 1.5,
    "Durability": 100,
    "DurabilityBurnRatio": 1,
    "Ergonomics": 10,
    "Foldable": false,
    "FoldedSlot": "",
    "HeatFactorByShot": 1,
    "HeatFactorGun": 1,
    "HipAccuracyRestorationDelay": 0.2,
    "HipAccuracyRestorationSpeed": 7,
    "HipInnaccuracyGain": 0.16,
    "IronSightRange": 25,
    "IsBeltMachineGun": false,
    "IsFlareGun": false,
    "IsGrenadeLauncher": false,
    "IsMountable": false,
    "IsOneoff": false,
    "IsStationaryWeapon": false,
    "ManualBoltCatch": false,
    "MaxDurability": 100,
    "MaxRepairDegradation": 0.01,
    "MaxRepairKitDegradation": 0,
    "MergesWithChildren": true,
    "MetascoreGroup": "Firepower",
    "MinRepairDegradation": 0,
    "MinRepairKitDegradation": 0,
    "MountCameraSnapMultiplier": 3,
    "MountHorizontalRecoilMultiplier": 0.6,
    "MountReturnSpeedHandMultiplier": 1,
    "MountVerticalRecoilMultiplier": 0.85,
    "MountingHorizontalOutOfBreathMultiplier": 0.4,
    "MountingPosition": {
    "x": 0,
    "y": 0,
    "z": 0
    },
    "MountingVerticalOutOfBreathMultiplier": 0.8,
    "MustBoltBeOpennedForExternalReload": false,
    "MustBoltBeOpennedForInternalReload": false,
    "NoFiremodeOnBoltcatch": false,
    "OperatingResource": 0,
    "PostRecoilHorizontalRangeHandRotation": {
    "x": -3,
    "y": 3,
    "z": 0
    },
    "PostRecoilVerticalRangeHandRotation": {
    "x": -3,
    "y": 0,
    "z": 0
    },
    "ProgressRecoilAngleOnStable": {
    "x": 0,
    "y": 30,
    "z": 0
    },
    "RecoilAngle": 90,
    "RecoilCamera": -0.3,
    "RecoilCategoryMultiplierHandRotation": 1,
    "RecoilCenter": {
    "x": 0,
    "y": 0,
    "z": 1
    },
    "RecoilDampingHandRotation": 0.81,
    "RecoilForceBack": 100,
    "RecoilForceUp": 50,
    "RecoilPosZMult": 1,
    "RecoilReturnPathDampingHandRotation": 0.2,
    "RecoilReturnPathOffsetHandRotation": 0.01,
    "RecoilReturnSpeedHandRotation": 1,
    "RecoilStableAngleIncreaseStep": 2.5,
    "RecoilStableIndexShot": 4,
    "RecolDispersion": 0,
    "ReloadMode": "ExternalMagazine",
    "RepairComplexity": 0,
    "ResetAfterShot": false,
    "Retractable": false,
    "RotationCenter": {
    "x": 0,
    "y": 0,
    "z": 0
    },
    "RotationCenterNoStock": {
    "x": 0,
    "y": 0,
    "z": 0
    },
    "ShotsGroupSettings": [
    {
    "EndShotIndex": 99,
    "ShotRecoilPositionStrength": {
    "x": 0,
    "y": 0,
    "z": 0
    },
    "ShotRecoilRadianRange": {
    "x": -20,
    "y": 20,
    "z": 0
    },
    "ShotRecoilRotationStrength": {
    "x": 0,
    "y": 2,
    "z": 0
    },
    "StartShotIndex": 4
    }
    ],
    "SightingRange": 100,
    "SingleFireRate": 720,
    "SizeReduceRight": 0,
    "TacticalReloadFixation": 0.95,
    "TacticalReloadStiffnes": {
    "x": 0.95,
    "y": 0.33,
    "z": 0.95
    },
    "UseAltMountBone": false,
    "Velocity": 0,
    "WeaponRecoilSettings": {
    "Enable": true,
    "Values": [
    {
    "Enable": true,
    "Process": {
    "ComponentType": "Y",
    "CurveAimingValueMultiply": 0,
    "CurveTimeMultiply": 1.5,
    "CurveValueMultiply": 0.7,
    "TransformationCurve": {
    "Keys": [
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0,
    "value": 0
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0.1,
    "value": 2
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0.3,
    "value": -0.75
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 1,
    "value": 0
    }
    ]
    }
    },
    "Target": "HandsRotation"
    },
    {
    "Enable": true,
    "Process": {
    "ComponentType": "Y",
    "CurveAimingValueMultiply": 0,
    "CurveTimeMultiply": 3,
    "CurveValueMultiply": 0.007,
    "TransformationCurve": {
    "Keys": [
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0,
    "value": 0
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0.1,
    "value": 2
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0.3,
    "value": -0.75
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 1,
    "value": 0
    }
    ]
    }
    },
    "Target": "HandsPosition"
    },
    {
    "Enable": true,
    "Process": {
    "ComponentType": "Z",
    "CurveAimingValueMultiply": 0,
    "CurveTimeMultiply": 2,
    "CurveValueMultiply": 0.2,


  • T3这些是4.0版本的武器代码
    拉黑 1小时前 电脑端回复
  • 回复
    初来乍到
    "Target": "HandsPosition"
    },
    {
    "Enable": true,
    "Process": {
    "ComponentType": "Z",
    "CurveAimingValueMultiply": 0,
    "CurveTimeMultiply": 2,
    "CurveValueMultiply": 0.2,
    "TransformationCurve": {
    "Keys": [
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0,
    "value": 0
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0.1,
    "value": 2
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 0.3,
    "value": -0.75
    },
    {
    "inTangent": 0,
    "outTangent": 0,
    "time": 1,
    "value": 0
    }
    ]
    }
    },
    "Target": "CameraRotation"
    }
    ]
    },
    "WithAnimatorAiming": false,
    "ammoCaliber": "Caliber9x18PM",
    "bEffDist": 1,
    "bFirerate": 900,
    "bHearDist": 1,
    "blockLeftStance": false,
    "chamberAmmoCount": 1,
    "defAmmo": "5485a8684bdc2da71d8b4567",
    "defMagType": "5448bc234bdc2d3c308b4569",
    "durabSpawnMax": 0,
    "durabSpawnMin": 0,
    "isBoltCatch": false,
    "isChamberLoad": true,
    "isFastReload": false,
    "shotgunDispersion": 10,
    "weapClass": "smg",
    "weapFireType": [],
    "weapUseType": "primary"
    },
    "_type": "Node"
    },

    这些是4.0版本的武器代码

    回复

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