截至5月19日,最新版本0.15修复第七版(因本人没使用该模组所以无法解答该模组的所有问题)
有更新第一时间会转载发出,意在提供大家下载而已,举手之劳而已要金币的话是没脸要。
目前MOD错误以及小修改,作者不会每次发部新版本,所以我转载也只能在当前版本的网盘里重新上传修复或修改版本,例如0.15版本,修改后我上传名为0.15Repair -(1)意为:0.15版本后第一次修改版本,以此类推,我就不单独在帖子内写修改内容了,请各位关注网盘内文件是否有更新,然后我也只能做到每天关注和转载一下,请谅解。
后期会逐步删除帖子内早期版本的修改内容介绍,为了帖子能持续更新,内容不会过于太多。网盘也会逐步删除早期版本,为了大家方便易懂。
更新文档:(翻译为机翻不保证正确性)
0.15
**0.15 Gunsmith update!**
This is a pretty big progression overhaul update. It WILL work on older profiles, but a new Profile is recomended.
0.15枪械匠更新
这是一个相当大的升级。它将适用于旧的配置文件,但建议使用新的配置文件。
Changes:
Gunsmithmod added.
-New trader arrived in Tarkov! You will find him hiding in Saferoom!
-Make a new friend by investing in his workshop, get money in return and buy your own Gun Presets!
-Weapon mods no longer are auto Examined to create a progression of what kind of Presets you can create!
-Make sure to check Gunsmith to understand how this works until we introduce quest introducing him and his business!
FRET updated
-Fixed “_tpl not defined” error.
变化:
枪手补充道。
-新商人来到塔尔科夫!你会发现他藏在保险箱里!
-通过投资他的工作室结交新朋友,获得回报并购买自己的枪支预设!
-武器MOD不再自动检查,以创建您可以创建的预设类型!
-在我们介绍quest和他的业务之前,一定要检查一下枪械匠,了解这是如何工作的!
FRET更新
-修复了“_tpl not defined”错误。
Fixes:
Raiders and exUSEC spawn rates reworked.
-Labs and Lighthouse should see a lot more of these guys!
Fixed Fence stock
-FRET was messing with his stock rules making them ignore the blacklist of items.
修复:
掠夺者和exUSEC的繁殖率被修改。
-实验室和灯塔应该能看到更多这样的人!
固定围栏
-FRET扰乱了他的股票规则,让他们忽略了黑名单上的物品。
0.11A – 0.14.10 Changelog:
(0.11A)
Fixed loadorder
固定加载顺序
(0.11B)
Readded Alex-AIO – since it was not the reason of infinite loading icons.
Adjusted Skills that were too slow to level up like Stress resistance, Mag drills or Vitality (and many more)
Adjusted Bot AI – hopefully, will be a BIT more challenging.
读了Alex AIO——因为这不是无限加载图标的原因。
调整过慢而无法升级的技能,如抗压力、弹夹训练或活力(以及更多)
调整后的AI——希望会更具挑战性。
(0.11C)
Adjusted food to be balanced around crafting more.
Adjusted dehydration to be slower.
Changed starting time for new profiles so they will have easier time gearing up before night.
调整食物以平衡制作更多的食物。
调整脱水速度。
更改了新配置文件的开始时间,这样他们在晚上之前就可以更轻松地进行准备。
(0.11D)
Updated Lua-Gachabox
Restock timers now work without resetting the server
Tweaked Lizards Stock
Added Factory key back to Lizard in case someone would lose their key from the “Welcome to Tarkov” quest reward.
更新Lua-Gachabox
重新进货计时器现在可以在不重置服务器的情况下工作
调整Lizard商人的库存
为Lizard商人添加了工厂钥匙,以防有人在“欢迎来到塔尔科夫”任务奖励中丢失钥匙。
(0.12)
Adjusted heavy bleeds to be more deadly – aka if you were supposed to be turned into a sieve by local scavs buckshot – unless you premedicated to stop bleeding means you were supposed to be dead XD Still, it's a better way to get them 1KHO
Fixed M1911 not generating property at Lizard Scrap packages.
变更日志:
调整出血量使其更致命——也就是说,如果你本该被当地的流氓恶棍变成筛子的话——除非你事先准备好止血,这意味着你本该死了,否则这是一种更好的方法
修复了M1911无法在Lizard商人废料包生成属性的问题。
(0.12A)
相较0.12版本修复了该错误:
Fixed backpack restrictions.
修正了背包限制。
网盘中r1ft-BackpackResize.7z为0.12A版本修复替换mod文件,此MOD文件替换至user/mods/.SPO/mods内
该文件修复说明:
Quick fix for 2 backpacks overlapping with Secured container.
快速修复2个背包与安全容器重叠的问题。
(0.12.1)
Another rework to bleed chance and damage thanks to YanYan – rework is still in progress.
NEXT: Trader barter rework.
由于YanYan的原因,又一次重做造成了机会和损失——重做仍在进行中。
下一步:交易员易货重做。
(0.13)
Fixed what can go into backpacks and secured containers.
Tweaked slightly AI.
Fixed few quests.
修复了可以放入背包和安全容器的问题。
稍微调整了一下人工智能。
修正了一些任务。
注意:新增0.13修复版本(网盘中名为“SPO_0.13-Repair version”文件)因作者多次小幅度修改,所以以最终方案整合后修改上传,直接下载覆盖即可。
(0.13.1)
Fixed Jaeger missing stock
Changed “Welcome to Tarkov Pt. 1” quest objective.
> Removed 2 experimental modules that I left by accident that MIGHT have resulted In some issues.
修复了Jaeger丢失的库存
更改了“欢迎来到塔尔科夫1号”任务目标。
> 删除了我意外留下的两个实验模块,这可能会导致一些问题。
(0.14)
Removed Com Center unlocking all traders – for now
Removed “Flea locking” lines from FRET for compatibility
Fixed Ammo pouch / small key took not fitting pouch (I hope)
Fixed VPO-215 mags from Lizard Scrap
Fixed Gear box not accepting attachments on Gear
Added helmet with flashlight to Lizard
Added helmet with flashlight to Starting profile
Reduced loot spawning on maps and significantly buffed loot in bots inventory.
已删除Com中心解锁所有交易员-目前
从FRET中移除“跳蚤锁定”线,以确保兼容性
修正了弹药袋/小钥匙不合适的袋子(我希望)
修正了Lizard肥料上的VPO-215魔法
固定齿轮箱不接受齿轮上的附件
给Lizard增加了带手电筒的头盔
在起始配置文件中添加了带手电筒的头盔
减少了地图上产生的战利品,并显著提高了机器人库存中的战利品。
(0.14.1)
Fixed black screen on extraction
Buffed medsinventory.
固定的黑屏提取
擦亮的药膏。
(0.14.2)
bigger key tools
buffed med
rebalanced fractures healing
fixed faulty jsons
lowered med cost
testing Progressive gear/loot from new FAIT.
testing adaptive difficulty – after each raid game will adjust bot difficulty depending on how your survival rate (takes server restart to take place to try to restart the server once every 1-2h.
added new med type to use in hideout to Lizard and Therapis
更大的钥匙工具
磨光医学
再平衡骨折愈合
修复了错误的JSON
降低医疗费用
测试新FAIT的进步装备/战利品。
测试自适应难度-在每次raid游戏后,将根据您的生存率调整机器人难度(需要服务器重新启动,以尝试每1-2小时重新启动服务器一次)。
增加了新的med类型,用于Lizard和Therapis的藏身处
(0.14.3)
Increased size of both key tools
Buffed med
Lowered med cost
Reverted back to FAIL
Therapist and Lizard now sell Hideout healing kits.
变更日志:
两个钥匙工具的规模都有所增加
磨光医学
降低医疗费用
恢复到失败状态
治疗师和Lizard现在出售藏身治疗工具。
(0.14.4)
Fixed Splint bug
Merged USEC/BEAR guns
Increased loot variety on PMC/Scav
Fixed FAIT to work with Realism Progressive gear
固定夹板bug
合并USEC/BEAR枪
增加了PMC/Scav上的战利品种类
修正了FAIT与现实主义进步装备的搭配
(0.14.5)
Fixed Traders (thank Kobra for figuring it out!)
Actually, INCLUDING merged loadouts for BEAR/USEC merger…
固定交易者(感谢Kobra解决了这个问题!)
事实上,包括BEAR/USEC合并的装船。。。
(0.14.6)
No purge is needed.
Deleted FAIT entirely – breaks progressive gears.
FAIL all the way – found build in configs in FAIT and imputed some changes from it.
Lowered worth of loot from AI.
不需要清除。
完全删除FAIT-打破前进档。
一路失败——在FAIT中找到内置配置,并从中估算了一些更改。
降低了AI的战利品价值。
(0.14.7)
Redesigned AI trophies
Booty should be gradually expanded with the improvement of player level, increasing the rarity and quantity of items.
Update dynamic time period to 1.0.1
The evening will pass faster.
重新设计的AI战利品
战利品应该随着玩家等级的提升而逐渐扩大,增加物品的稀有度和数量。
将动态时间周期更新到 1.0.1
晚上的时间会过得更快。
(0.14.10)
Small med rebalance
Tweaks to AI healing (probably still not working)
Fixed a few items Lizards Scrap
Tweaked AI loot.
Removed Sleepy Time (as I got informed it's not working in 2.3.1)
Added AI disabler > 300m
Changed nighttime acceleration
Removed Alex AIO , as it doesn't bring much and probably conflicts with bot-generated items.
Cleaned up trader barters
Tweaked meds
Rebalanced Trader Loyalty Level progression , lowered money required for higher Loyalty and spaced out level requirements
小型med再平衡
调整人工智能治疗(可能仍不起作用)
修正了一些蜥蜴碎片
调整AI战利品。
消除困倦时间(据我所知,它在2.3.1中不起作用)
新增人工智能禁用器>300米
改变夜间加速
移除Alex AIO 因为它不会带来太多,而且可能会与机器人生成的项目发生冲突。
清理贸易易货
调整药物
重新平衡的交易者忠诚度水平进展,降低了获得更高忠诚度所需的资金和分散的级别要求
(0.14.11)
Ragman Insurance reworked.
-100% return chance
– significantly increased insurance price.
Alex AIO is back
-(again – it was confirmed removing it didn't help with disappearing mods on extract)
Boosted boss AI HP (hopefully)
重新设计了保险。
-100%回报率
-保险价格大幅上涨。
Alex AIO回来了
-(再次——确认移除它无助于摘录上的mods消失)
提升了boss AI HP(希望如此)
隐藏内容需要回复可以看见
66666666666666
666
666
66666
66666666666
666666
6666666
66666666666666666666666666666
如果您正在使用此SPO版本,请忽略HUB的安装过程。
如果您是从以前的版本更新,请确保您的“BepInEx/Plugins”和“user/mods”文件夹中除了源代码中包含的文件之外没有任何额外的文件。
如果从11A或B更新,只需覆盖即可,无需删除。
更新日志:
调整食物制作更加的平衡。
调整脱水速度。
更改了新配置文件的开始时间,这样他们在晚上之前就可以更轻松地进行准备。
0.11或0.11 b的更新日志:
(0.11)
固定装载顺序
(0.11 b)
读Alex-AIO——因为这不是无限加载图标的原因。
调整技能升级太慢,比如抗压力、弹药训练还有活力(以及更多)
调整AI人工智能——希望会更具挑战性。
666