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    【SPTarkov】SPT-AKI 3.4.0 – 20765血色边缘测试版(新人别用)【22.12.20更新】【逃离塔科夫单机离线版】

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  • AKI(秋)版本发布
  • 自成一派
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    认真看帖,游戏愉快,一目十行,保证头疼.

    请勿使用360浏览器的兼容模式访问社区,会无法显示帖子全部内容.

    下载内容请使用IDM/迅雷/百度云盘等多线程软件下载,非要用浏览器单线程下载没速度怪不得别人.

    【SPTarkov】SPT-AKI 3.4.0 – 20765血色边缘测试版(新人别用)【22.12.20更新】【逃离塔科夫单机离线版】

    SPTarkov项目组:

    Oddba交流分享社区:

    社友个人站:

    如果你喜欢逃离塔科夫,请入正支持BSG:逃离塔科夫(官网链接) 

    注意事项:(以下内容是给新人看的,非安装教程)

    1. 逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。

    2. 请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。

    3. 不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。

    4. 不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟

    5. 不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。

    6. 不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。

    7. MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。

    8. 玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。

    9. 不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器

    10. 请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负。


    科普,教程,工具

    必须安装:

    .NET Framework 4.7.2           新人必装

    .NET 5.0 Desktop Runtime (v5.0.0)  新人必装(部分MOD工具需要用到)

    .NET 6.0 Desktop Runtime (v6.0.4)   新人必装(SPT-AKI 2.2.2或以上版本必装)

    感谢社友:坐标交叉的星云 编写: 【科普】【SPT-AKI】正式版(B系列,A系列通用) 安装教程     新人必看            
    感谢社友们提供的各种方案:

    离线版疑难解答区“置顶帖”点击查看    新人必看

    感谢社友:wowoka 分享: 利用process lasso 优化内存,避免内存爆炸   游戏会闪退的建议挂载此软件
    感谢社友:_物是人非 分享:

    SPT-AKI管理器   一键更改端口/过验证/等(3.0.0开始请重命名服务器/登陆器EXE文件将“AKI.”删除

    注意:从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。

    每次更换新版,建议去登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。

    推荐使用“Bandizip”解压,Windows自带的解压可能无法正常解压。

    不要同时开着线上和离线一起玩,也不要将离线版的任何文件拷贝到线上的客户端内使用,会229的。

    服务端:

    (第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)

    友情提示:

    • 不管是新玩家还是老玩家一定要养成看更新日志的习惯,有些问题需要你自己规避的。

    客户端 :

    (SPT-AKI 3.4.0 血色边缘测试版 1208-1220 使用 0.12.12.32.20765  客户端)

    • 官方下载链接:0.12.12.32.20765 客户端

      (浏览器没有集成下载插件的,请右键复制下载链接到 迅雷或IDM等多线程软件种下载)


    3.4.0 血色边缘测试版  更新日志:

    Release notes

    Significant time was spent refining bots:

    • Making the new PMC generation system work better, fixing issues e.g. not shooting back

    • Expanding the randomisation system PMC weapons use to include nearly all weapon parts, this has resulted in much more varied weapons

    • PMC level now affects the gear they wear, PMCs between level 1 and 15 have a massivly reduced pool of items to choose from in an attempt to simulate pre-flea players. This system can be expanded upon with mods

    • Fixing the weapon generation to not create weapons with multiple scopes

    • A system was added to limit scope types per weapon type, e.g. short-range sights for SMGs, riflescopes for sniper rifles

    • We also spent time working on performance profiling the server looking for code bottlenecks and removing them, this has resulted in:

    • Server startup being reduced by half on most machines

    • Flea load time being made 10x faster when viewing lots of items at once (clicking the weapon parts section)

    • One change we're very happy with is finding and fixing the 3+ minute start-up times some players experienced, glad that's finally gone.

    • A LOT of bug fixes and code clean up.

    • These changes unfortunatly mean there are a LOT of mod breaking changes!

    • This will be the last patch for awhile, the upcoming EFT patch is likely to cause us a lot of headaches and could take anywhere from weeks to months to get working.

    Mod compatibility

    • Unless stated on the mods hub page, older mods are not compatible with 3.4.0.

    Known SPT issues

    • Server exe has a different icon (green shape)

    • Scav daily quests have not been implemented; they will be added in a future release

    • RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4

    • Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)

    • Selecting the overview tab as a scav can break your client – workaround: alt+f4 to escape

    • Looting while extracting can break the client – workaround: alt+f4 to escape

    • Flashbangs don’t give the ear ringing (tinnitus) effect

    • Some Christmas items can still be found as loot

    • Your active flea offers are marked as expired when the server is offline and items are returned in the mail

    • Flea categories don't always show the correct number of offers when filtering by item

    • Extracts are not the same as live, scavs can spawn in PMC spots

    • Completing a quest that pushes a trader to the next loyalty level does not always correctly unlock the new level's items – workaround: buy an item from the trader to trigger the missing items to show

    • The server will not load when placed in a folder path containing Unicode characters

    • Looting a PMC dogtag doesn't always show their name on the post-raid kill screen

    • some high level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data

    • Insured quest items that are consumed in a quest can be returned to the player

    Known NON-SPT issues

    • Enabling the option on the pre-raid screen causes bots to spin and shoot the groundscav war

    • BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false

    • Rogues are insanely difficult, this is by BSG's design

    • Opening a 120 bullet ammo pack in-raid creates a single stack of 120

    • Tagging items in raid with special characters, e.g. can corrupt the profile on exiting the raid, or "

    • Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn together in clumps

    Changes

    • Feature: Updated to work with 20765 (BSG made a lot of code changes for 20765, we also had to adjust a lot of our code to get it working)

    • Feature: Update flea prices to match live (17th December)

    • Feature: Airdrop planes now shoot flares as they're dropping thier cargo crate (thanks SamSwat)

    • Feature: Increase therapist insurance return chance to 90%

    • Feature: Bleeds now persist post-raid

    • Feature: Fence sells weapon presets

    • Feature: Fence weapons/armor have drastically lower durability

    • Feature: Empty scope mount fixing code now applies to all bot types, not just PMCs

    • Feature: Added system to allow whitelisting bot scope types per weapon type

      • SMGs can equip , whereas Snipers can equipColllamator, CompactCollimator, IronSight
        OpticScope, IronSight, SpecialScope, AssaultScope

      • Only enabled for PMCs, but system can be used by modders for other bot types

    • Feature: Added to PMCs weapon poolMP18, Toz-106, Klin, DVL, Saiga-9, Remington 700, Orsis T-5000

    • Feature: Added paging to flea

    • Feature: Added lots of additional weapon mods for PMCs

    • Feature: Bot level is tied to gear, bots between the levels of 1 and 14 have lower quality equipment, smaller weapon pool and fewer weapon mod choices

      • This is to simulate them not having access to the flea market

    • Feature: PMCs of a roughly equal level spawn in maps with you, the level range they have to choose from is between 1 and current player level + 15

      • This is to simulate the progression of other players during the wipe

    • Feature: Added 25% chance of PMC group spawns at the start of a factory raid

    • Feature: Added 25% chance of PMC group spawns at scav base on customs, scav base on woods
      and pier on shoreline to help players complete quest
      Capturing Outposts

    • Feature: Allow ncstar backup mount regardless of current weapon scope limit value

      • Only spawn ncstar on weapons if it has an existing assault/optic/special scope

    • Feature: Added missing voices to raiders/rogues

    • Feature: Only disallow weapon mod mounts being added to weapon when scope limit reached if the scope is the only slot they have

    • Feature: Allow scopes that have sub scopes to bypass scope limits

    • Feature: Christmas event starts on the 16th of December instead of the 17th

    • Feature: PMCs wear santa hats/beards during christmas event

    • Feature: NVGs on bots can be configured in (default is still 50% active chance)configs/bot.json

    • Feature: When picking up a gun from a dead AI, if it supports full auto, that will be its default state

    • Feature: Armor below 60% is no longer sellable to most traders, can be configured in (fence still buys all armors regardless of durability level)configs/trader.json

    • Added and to pmc randomisationmod_stockmod_reciever

    • Feature: Added more warnings and errors to the translation system

    • Feature: Flea offer count adjusted from 8 to 15, to 7 to 30

    • Optimisation: Reduced server start up time significantly

    • Optimisation: Small optimisations throughout codebase applied

    • Optimisation: Significantly improved speed of searching fle

    Fixes

    • Fix: Added validation to to assist in finding invalid itemsBotGenerationHelper.isItemIncompatibleWithCurrentItems()

    • Fix: Removed ability for PMCs to use Gluhar personality as it has issues

    • Fix: Adjusted PMCs max level to be 78, not 70

    • Fix: Added missing property to PMC difficulties, defaulted to falseCAN_TALK

    • Fix: Adjusted allowed bot personalities for PMCs, will reduce chance of 'brain dead' PMCs

    • Fix: Added check to prevent a weapon spawning as loose loot with a laser/light attachment causes the server to throw an error

    • Fix: Added missing quest images

    • Fix: Hid prapors mail message from being sent to playertest

    • Fix: Added back mk-18 trade on Jaeger

    • Fix: Added helmet reward purchase to Ragman after completion of Chemical Part 4

    • Fix: Don't soft-lock when looting a container while extracting (BSG bug with offline raids)

    • Fix: Flashbangs now trigger the annoying BZZZZZZZZ sound

    • Fix: Lasers on bots weapons can now be active

    • Fix: Scope and light/laser limits will be used when generating PMC weapons

    • Fix: Weapon mod limit code now classifies range finders as a laser attachment when counting light/laser limits

    • Fix: Bots will spawn with empty attachment mods less often

    • Fix: Bot scope/laser limits are working again

    • Fix: Fixed server erroring when buying lots of items on flea very quickly

    • Fix: Always disallow mounts being added to a weapon that only hold only flashlights once flashlight limit reached

    • Fix: Add AKMP-system front and rear sights to blacklist

    • Fix: Lowered chance game loading takes 3+ minutes

    • Fix: Openable lootable containers (e.g. pumpkins) now give the correct number of rewards

    • Fix: Resolved an issue that caused AI to stare and not shoot at you

    • Fix: Restating the server will not reset purchase limits

    • Fix: Fixed issue that would soft lock the client if an items handbook price was a decimal

    • Fix: Made Dollar/Euro flea offers have more relative prices when compared to their rouble counterparts

    • Fix: profile has a fixed SV-98Prepare to Escape

    • Fix: Partially repairing a weapon doesn't repair it fully

    Modders

    • Feature: Updated server to Typescript 4.9.4

    • Feature: Added to ApplicationContext, has the id of the map the player is loading into. Call like this REGISTER_PLAYER_REQUESTconst registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();

    • Feature: Added , contains a full mapping of all weapons and equipment in the game and the mods that fit in each of their slots, idential in structure to the object inside each bot json (e.g. BotEquipmentModPoolServicemodsassault.json)

    • Feature: and can be added to map waves and boss wavessptBearsptUsec

    • Feature: Added section to randomisationconfigs/bot.json/equipment

      • Uses level range identically to other equipment sections

      • Adjust and chances from bot json files (e.g. equipmentmodassault.json)

    • Feature: Moved into section, it is now per-level instead of globalrandomisedArmorSlotsrandomistion

    • Feature: Moved into section, it is now per-level instead of globalrandomisedWeaponModSlotsrandomistion

    • Feature: Added to botRelativeLevelDeltaMaxconfigs/bot.json/pmc

      • Controls how much higher a PMC bots level can be relative to the players level

    • Feature: added service OpenZoneService

    • Feature: added service CustomLocationWaveService

      • Assists with adding custom boss/normal waves to maps

    • Feature: Added and to REVOLVERIRON_SIGHTBaseClasses

    • Feature Added to weaponSightWhitelistbot.json

    • Feature: Added to accompany to assist in checking if an item tpl inherits from an array of base classesItemHelper.isOfBaseClasses()ItemHelper.isOfBaseClass()

    • Feature: If a randomised mod has sub-mods but no values in its modPool, check modPool service and use those

    • Feature: Fence weapon preset durability can be configured via , and configs/trader.json/fence/presetMaxDurabilityPercentMinMaxarmorMaxDurabilityPercentMinMax

    • Feature: Added to allows adjustment of point where each trader will buy damaged armordurabilityPurchaseThreshholdconfigs/trader.json

    • Feature: Profiles that start the game with a mod will have a record stored in profile.json/aki/mods

    • Fix: Made empty weapon mount mod checking code check for more mount types

    • Fix: Bot generation cache now caches by and instead of just roledifficultyrole

    • Fix: Reduced weighting inside to 0 for all mapsbossGluharconfigs/bot.json/pmc/pmcType

    • Fix: Rewrote to use handbook price of dollars and euros when converting roubles instead of our own valuesragfairOfferGenerator.calculateRoublePrice()

    • Optimisation: Pass modLimits into as param instead of creating each loopgenerateModsForWeapon()

    • Optimisation: no longer checks if scopes have reached light/laser max limitmodHasReachedItemLimit()

    • Refactor: Altered parameters of botEquipmentFilterService.filterBotEquipment()

    • Refactor: Altered parameters of botGeneratorHelper.generateModsForWeapon()

    • Refactor: Altered parameters of botWeaponGenerator.generateWeaponByTpl()

    • Refactor: Altered parameters of botInventoryGenerator.generateInventory()

    • Refactor: Altered parameters of botInventoryGenerator.generateAndAddEquipmentToBot()

    • Refactor: Altered parameters of botInventoryGenerator.generateAndAddWeaponsToBot()

    • Refactor: Altered parameters of botInventoryGenerator.generateEquipment()

    • Refactor: Altered parameters of botInventoryGenerator.addWeaponAndMagazinesToInventory()

    • Refactor: Altered parameters of botInventoryGenerator.generateRandomWeapon()

    • Refactor: Altered parameters of botLootGenerator.generateLoot()

    • Refactor: Altered parameters of botLootGenerator.addLooseWeaponsToInventorySlot()

    • Refactor: Altered parameters of botGenerator.generateByCondition()

    • Refactor: Altered parameters of botGenerator.generateBot()

    • Refactor: Filtering of bot equipment now occurs in instead of botGenerator.generateBot()botGenerator.generateByCondition()

    • Refactor: New function botGenerator.generateBotNickname()

    • Refactor: New function botHelper.getBotRandomisationDetails()

    • Refactor: New function botEquipmentFilterService.adjustChances()

    • Refactor: New class BotLevelGenerator

    • Refactor: New class BotEquipmentModGenerator

    • Refactor: New class BotWeaponModLimitService

    • Refactor: New class SeasonalEventService

    • Refactor: Move all seasonal code (Christmas/Halloween) into its own service SeasonalEventService

    • Refactor: Renamed to TraderHelper.traderFilter()doesTraderBuyItem()

    • Refactor: Removed replaced with botGenerator.generateRandomLevel()botLevelGenerator.generateBotLevel

    • Refactor: Rewrote , does majority of what didBotController.generate()generateByCondition()

    • Refactor: Renamed to FenceService.generateFenceAssortCache()generateFenceAssorts()

    • Refactor: now stores bots by role and difficulty, not just rolebotGenerationCacheService

    • Refactor: renamed to and no longer decided if bots should become PMCsbotGenerator.generateByCondition()prepareAndGenerateBots()

    • Refactor: Moved: to botHelper.getPMCDifficulty()BotController

    • Refactor: Reworked to return reason why item is incompatibleisItemIncompatibleWithCurrentItems()

    • Refactor: has changed formatproject/assets/database/locales/global/xx.json

    • Refactor: has changed formatproject/assets/database/locales/languages.json

    • Refactor: requires traderId be passed as parametertraderHelper.isItemUnSellableToTrader()

    • Refactor: Replaced with traderHelper.isWeaponBelowTraderBuyDurability()itemIsBelowSellableDurabilityThreshhold()

    范例模组页面

    可解析class页面

    模组制作指南页面

    代码文档查阅


    历史留档

    服务端:

    (第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)

    友情提示:

    • 不管是新玩家还是老玩家一定要养成看更新日志的习惯,有些问题需要你自己规避的。

    客户端 :

    (SPT-AKI 3.4.0 血色边缘测试版 使用 0.12.12.32.20243  客户端)

    • 官方下载链接:0.12.12.32.20243 客户端

      (浏览器没有集成下载插件的,请右键复制下载链接到 迅雷或IDM等多线程软件种下载)

    • 百度云盘分流:0.12.12.32.20243 客户端    提取码:ksqj              由社友 angel1211 提供

    • 百度云盘分流:0.12.12.32.20243 客户端    提取码:bpu6            由社友 飲歲Yelsai 提供

    • 迅雷云盘分流:0.12.12.32.20243 客户端    提取码:a68k             由社友 angel1211 提供

    • 迅雷云盘分流:0.12.12.32.20243 客户端    提取码:i2az              由社友 飲歲Yelsai 提供

      大小: 18566204414 字节
      MD5: 90DA555CE212FDC58B5F666CCD4E6111
      SHA1: 3B43C4429B4E45420448646CCCBCB6029D531DAD
      CRC32: 6110DA72

    初窥堂奥
    这么快就出了666
  • Kelian借楼提一下,这个版本有个bug,要的东西如果是组合起来的,比如一把枪是由很多部分组成的,然后卖给商人只算本体,比如sks之前卖1w2,现在bug下只能买800
    拉黑 2个月前 电脑端回复
  • karoshi1991 @Kelian 这是价格显示bug,实际上你卖出后,到手的依然是主体+配件价格
    拉黑 2个月前 电脑端回复
  • Kelian @karoshi1991 谢谢,我没注意钱的变化,我以为直接按本体价格给我全卖了
    拉黑 2个月前 电脑端回复
  • dqche33?(萌新疑惑)
    拉黑 1个月前 电脑端回复
  • HeroGina不懂就问:关了pve还会遇到敌人吗,我没开PVE被打死了
    拉黑 1个月前 电脑端回复
  • 62pk @HeroGina 你是出地图或者踩地雷了吧,出地图会显示狙击手杀死
    拉黑 1个月前 电脑端回复
  • 回复
    渐入佳境

    大佬牛逼克拉斯

  • 金坷拉小坑借楼 请问下,开启内战后,AI会自动开枪 这个怎么办
    拉黑 1个月前 电脑端回复
  • 金坷拉小坑原地开枪
    拉黑 1个月前 电脑端回复
  • hefakeshi @金坷拉小坑 别开内战
    拉黑 1个月前 电脑端回复
  • suntz @金坷拉小坑 3.3.0版本的bug,3.4.0修复了
    拉黑 1个月前 电脑端回复
  • 回复
    略有小成

    来啦!!!!!!!!!!

    回复
    略有小成

    卧槽 直接跳版本

    回复
    略有小成

    太猛了

    回复
    初窥堂奥

    制作组太厉害了,NB!

    回复
    渐入佳境

    好家伙,3.3直接到3.4了

    回复
    渐入佳境

    我330还没适应就来340了????? [s-31]

    回复
    圆转纯熟

    表示先玩一段时间330 制作者太牛了

    回复
    渐入佳境

    可以,越来越贴合线上的体验了

    回复

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