(Machine translated for now,
Since I get this question asked often on the English communication platforms and recently here as well, I thought it would be useful to share my answer and reasoning here to avoid repeating myself.
TL;DR: No, we will never make it and you shouldn't either.
Read further for the reasoning behind it.
The technical effort of making a multiplayer pve / pvp server never has been the limiting factor, we got many talented programmers with too much free time on their hands.
We do have a good understanding of the multiplayer component in EFT.
However, this task would not only be a large undertaking, but it also means these programmers are not working on improving the singleplayer component.
A prototype multiplayer server has been created in private by multiple groups (but none finished it due to the large undertaking required).
From personal experience I can say that multiplayer pve / pvp server projects attracted a lot of shady people which I really don't want to deal with.
It also attracts a lot of people who claim to be more than they really are (“A software engineer with X years of experience on Y field”, but never contributed to the project, showed projects they work on, write whole books and spout technical terms without any knowledge).
This is not the kind of person I want to have involved in development.
The current project can exist as we are an add-on to EFT without competing with EFT's service, which is legal.
Developing a multiplayer service is competition to BSG's service, which is illegal.
If someone could send me a (translated) copy of the Chinese copyright laws (specifically regarding reverse engineering of software), that would be really great!
: Koningkrijk Der Nederlanden Auteurswet Artikel 45m 1c
: European Union Directive 2009/24/EC Article 6 1c
: Koningkrijk Der Nederlanden Auteurswet Artikel 45m 2c
: European Union Directive 2009/24/EC Article 6 2c
Koningkrijk Der Nederlanden Auteurswet Artikel 45m (
European Union Directive 2009/24/EC Article 6 (