认真看帖,游戏愉快,一目十行,保证头疼.
请勿使用360浏览器的兼容模式访问社区,会无法显示帖子全部内容.
下载内容请使用IDM/迅雷/百度云盘等多线程软件下载,非要用浏览器单线程下载没速度怪不得别人.
SPTarkov项目组:
Oddba交流分享社区:
社友个人站:
注意事项:(以下内容是给新人看的,非安装教程)
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逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。
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请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。
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不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。
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不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟
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不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。
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不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。
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MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。
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玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。
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不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器
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请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负。
科普,教程,工具
必须安装: |
.NET Framework 4.7.2 新人必装 .NET 5.0 Desktop Runtime (v5.0.0) 新人必装(部分MOD工具需要用到) .NET 6.0 Desktop Runtime (v6.0.4) 新人必装(SPT-AKI 2.2.2或以上版本必装) |
感谢社友:坐标交叉的星云 编写: | 【科普】【SPT-AKI】正式版(B系列,A系列通用) 安装教程 新人必看 |
感谢社友们提供的各种方案: |
离线版疑难解答区“置顶帖”点击查看 新人必看 |
感谢社友:wowoka 分享: | 利用process lasso 优化内存,避免内存爆炸 游戏会闪退的建议挂载此软件 |
感谢社友:_物是人非 分享: |
SPT-AKI管理器 一键更改端口/过验证/等(3.0.0开始请重命名服务器/登陆器EXE文件将“AKI.”删除) |
注意:从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。
每次更换新版,建议去登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。
推荐使用“Bandizip”解压,Windows自带的解压可能无法正常解压。
不要同时开着线上和离线一起玩,也不要将离线版的任何文件拷贝到线上的客户端内使用,会229的。
服务端:
(第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)
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123云盘:SPT-AKI 3.4.0 正式版 20765-HotFix 2 提取码:ItW0
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第三方病毒检测:检测结果
大小: 75016840 字节
MD5: 7F47EDEF9E4CB6BB7057C6BE5F557508
SHA1: B0B3A243B6A81579377C874D9C71F793B4026631
CRC32: 0905CC71
友情提示:
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不管是新玩家还是老玩家一定要养成看更新日志的习惯,有些问题需要你自己规避的。
客户端 :
(SPT-AKI 3.4.0 – 20765 正式版 HotFix 2 使用 0.12.12.32.20765 客户端)
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官方下载链接:0.12.12.32.20765 客户端
(浏览器没有集成下载插件的,请右键复制下载链接到 迅雷或IDM等多线程软件种下载)
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百度云盘分流:0.12.12.32.20765 客户端 提取码:kec6 由社友 飲歲Yelsai 提供分流
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迅雷云盘分流:0.12.12.32.20765 客户端 提取码:rprk 由社友 飲歲Yelsai 提供分流
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大小: 18567366742 字节
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MD5: 6079FC06FAE121918C73D900C1EA5A0A
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SHA1: 213EF26C63DB516CCA64CE5FDFDE9FF93AD8BD25 CRC32: 5CD8DBA3
3.4.0 更新日志:
Hotfix #2: 22/12/2022 changes:
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Added more missing equipment settings for sanitar and gluhar
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Fixed missing Chinese translations (Thanks iDkGK)
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Added logging to help diagnose when modded items break their traders/flea market
Hotfix #1: 21/12/2022 changes:
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Fixed Fence items having very high durability values
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Fixed Warnings shown during bot generation missing x, using default etc
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Fixed Limb status effects not carrying over from hideout to raid and from raid to hideout
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Fixed a rare issue that caused building presets to fail
Known SPT issues
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Server exe has a different icon (green shape)
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Scav daily quests have not been implemented; they will be added in a future release
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RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4
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Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)
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Selecting the overview tab as a scav can break your client – workaround: alt+f4 to escape
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Looting while extracting can break the client – workaround: alt+f4 to escape
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Some Christmas items can still be found as loot
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Your active flea offers are marked as expired when the server is offline and items are returned in the mail
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Flea categories don't always show the correct number of offers when filtering by item
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Extracts are not the same as live, scavs can spawn in PMC spots
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Completing a quest that pushes a trader to the next loyalty level does not always correctly unlock the new level's items – workaround: buy an item from the trader to trigger the missing items to show
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The server will not load when placed in a folder path containing Unicode characters
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Looting a PMC dogtag doesn't always show their name on the post-raid kill screen
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Some high level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data
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Insured quest items that are consumed in a quest can be returned to the player
Known NON-SPT issues
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Enabling the scav war option on the pre-raid screen causes bots to spin and shoot the ground
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BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false
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Rogues are insanely difficult, this is by BSG's design
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Opening a 120 bullet ammo pack in-raid creates a single stack of 120
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Tagging items in raid with special characters, e.g. , or ” can corrupt the profile on exiting the raid
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Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn together in clumps
Changes
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Feature: Updated to work with 20765 (BSG made a lot of code changes for 20765, we also had to adjust a lot of our code to get it working)
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Feature: Update flea prices to match live (17th December)
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Feature: Airdrop planes now shoot flares as they're dropping thier cargo crate (thanks SamSwat)
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Feature: Increase therapist insurance return chance to 90%
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Feature: Bleeds now persist post-raid
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Feature: Fence sells weapon presets
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Feature: Fence weapons/armor have drastically lower durability
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Feature: Empty scope mount fixing code now applies to all bot types, not just PMCs
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Feature: Added system to allow whitelisting bot scope types per weapon type
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SMGs can equip Colllamator, CompactCollimator, IronSight, whereas Snipers can equip
OpticScope, IronSight, SpecialScope, AssaultScope
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Only enabled for PMCs, but system can be used by modders for other bot types
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Feature: Added MP18, Toz-106, Klin, DVL, Saiga-9, Remington 700, Orsis T-5000 to PMCs weapon pool
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Feature: Added paging to flea
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Feature: Added lots of additional weapon mods for PMCs
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Feature: Bot level is tied to gear, bots between the levels of 1 and 14 have lower quality equipment, smaller weapon pool and fewer weapon mod choices
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This is to simulate them not having access to the flea market
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Feature: PMCs of a roughly equal level spawn in maps with you, the level range they have to choose from is between 1 and current player level + 15
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This is to simulate the progression of other players during the wipe
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Feature: Added 25% chance of PMC group spawns at the start of a factory raid
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Feature: Added 25% chance of PMC group spawns at scav base on customs, scav base on woods
and pier on shoreline to help players complete Capturing Outposts quest
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Feature: Allow ncstar backup mount regardless of current weapon scope limit value
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Only spawn ncstar on weapons if it has an existing assault/optic/special scope
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Feature: Added missing voices to raiders/rogues
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Feature: Only disallow weapon mod mounts being added to weapon when scope limit reached if the scope is the only slot they have
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Feature: Allow scopes that have sub scopes to bypass scope limits
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Feature: Christmas event starts on the 16th of December instead of the 17th
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Feature: PMCs wear santa hats/beards during christmas event
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Feature: NVGs on bots can be configured in configs/bot.json (default is still 50% active chance)
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Feature: When picking up a gun from a dead AI, if it supports full auto, that will be its default state
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Feature: Armor below 60% is no longer sellable to most traders, can be configured in configs/trader.json (fence still buys all armors regardless of durability level)
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Added mod_stock and mod_reciever to pmc randomisation
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Feature: Added more warnings and errors to the translation system
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Feature: Flea offer count adjusted from 8 to 15, to 7 to 30
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Optimisation: Reduced server start up time significantly
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Optimisation: Small optimisations throughout codebase applied
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Optimisation: Significantly improved speed of searching flea
Fixes
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Fix: Added validation to BotGenerationHelper.isItemIncompatibleWithCurrentItems() to assist in finding invalid items
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Fix: Removed ability for PMCs to use Gluhar personality as it has issues
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Fix: Adjusted PMCs max level to be 78, not 70
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Fix: Added missing CAN_TALK property to PMC difficulties, defaulted to false
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Fix: Adjusted allowed bot personalities for PMCs, will reduce chance of 'brain dead' PMCs
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Fix: Added check to prevent a weapon spawning as loose loot with a laser/light attachment causes the server to throw an error
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Fix: Added missing quest images
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Fix: Hid prapors test mail message from being sent to player
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Fix: Added back mk-18 trade on Jaeger
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Fix: Added helmet reward purchase to Ragman after completion of Chemical Part 4
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Fix: Don't soft-lock when looting a container while extracting (BSG bug with offline raids)
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Fix: Flashbangs now trigger the annoying BZZZZZZZZ sound
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Fix: Lasers on bots weapons can now be active
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Fix: Scope and light/laser limits will be used when generating PMC weapons
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Fix: Weapon mod limit code now classifies range finders as a laser attachment when counting light/laser limits
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Fix: Bots will spawn with empty attachment mods less often
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Fix: Bot scope/laser limits are working again
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Fix: Fixed server erroring when buying lots of items on flea very quickly
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Fix: Always disallow mounts being added to a weapon that only hold only flashlights once flashlight limit reached
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Fix: Add AKMP-system front and rear sights to blacklist
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Fix: Lowered chance game loading takes 3+ minutes
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Fix: Openable lootable containers (e.g. pumpkins) now give the correct number of rewards
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Fix: Resolved an issue that caused AI to stare and not shoot at you
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Fix: Restating the server will not reset purchase limits
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Fix: Fixed issue that would soft lock the client if an items handbook price was a decimal
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Fix: Made Dollar/Euro flea offers have more relative prices when compared to their rouble counterparts
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Fix: Prepare to Escape profile has a fixed SV-98
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Fix: Partially repairing a weapon doesn't repair it fully
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Fix: Reduced chance rare face masks appear on assault scavs
Modders
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Feature: Updated server to Typescript 4.9.4
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Feature: Added REGISTER_PLAYER_REQUEST to ApplicationContext, has the id of the map the player is loading into. Call like this const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
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Feature: Added BotEquipmentModPoolService, contains a full mapping of all weapons and equipment in the game and the mods that fit in each of their slots, idential in structure to the mods object inside each bot json (e.g. assault.json)
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Feature: sptBear and sptUsec can be added to map waves and boss waves
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Feature: Added randomisation section to configs/bot.json/equipment
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Uses level range identically to other equipment sections
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Adjust equipment and mod chances from bot json files (e.g. assault.json)
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Feature: Moved randomisedArmorSlots into randomistion section, it is now per-level instead of global
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Feature: Moved randomisedWeaponModSlots into randomistion section, it is now per-level instead of global
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Feature: Added botRelativeLevelDeltaMax to configs/bot.json/pmc
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Controls how much higher a PMC bots level can be relative to the players level
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Feature: added service OpenZoneService
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Feature: added service CustomLocationWaveService
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Assists with adding custom boss/normal waves to maps
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Feature: Added REVOLVER and IRON_SIGHT to BaseClasses
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Feature Added weaponSightWhitelist to bot.json
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Feature: Added ItemHelper.isOfBaseClasses() to accompany ItemHelper.isOfBaseClass() to assist in checking if an item tpl inherits from an array of base classes
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Feature: If a randomised mod has sub-mods but no values in its modPool, check modPool service and use those
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Feature: Fence weapon preset durability can be configured via configs/trader.json/fence/, presetMaxDurabilityPercentMinMax and armorMaxDurabilityPercentMinMax
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Feature: Added durabilityPurchaseThreshhold to configs/trader.json allows adjustment of point where each trader will buy damaged armor
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Feature: Profiles that start the game with a mod will have a record stored in profile.json/aki/mods
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Fix: Made empty weapon mount mod checking code check for more mount types
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Fix: Bot generation cache now caches by role and difficulty instead of just role
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Fix: Reduced bossGluhar weighting inside configs/bot.json/pmc/pmcType to 0 for all maps
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Fix: Rewrote ragfairOfferGenerator.calculateRoublePrice() to use handbook price of dollars and euros when converting roubles instead of our own values
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Optimisation: Pass modLimits into generateModsForWeapon() as param instead of creating each loop
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Optimisation: modHasReachedItemLimit() no longer checks if scopes have reached light/laser max limit
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Refactor: Altered parameters of botEquipmentFilterService.filterBotEquipment()
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Refactor: Altered parameters of botGeneratorHelper.generateModsForWeapon()
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Refactor: Altered parameters of botWeaponGenerator.generateWeaponByTpl()
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Refactor: Altered parameters of botInventoryGenerator.generateInventory()
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Refactor: Altered parameters of botInventoryGenerator.generateAndAddEquipmentToBot()
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Refactor: Altered parameters of botInventoryGenerator.generateAndAddWeaponsToBot()
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Refactor: Altered parameters of botInventoryGenerator.generateEquipment()
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Refactor: Altered parameters of botInventoryGenerator.addWeaponAndMagazinesToInventory()
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Refactor: Altered parameters of botInventoryGenerator.generateRandomWeapon()
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Refactor: Altered parameters of botLootGenerator.generateLoot()
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Refactor: Altered parameters of botLootGenerator.addLooseWeaponsToInventorySlot()
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Refactor: Altered parameters of botGenerator.generateByCondition()
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Refactor: Altered parameters of botGenerator.generateBot()
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Refactor: Filtering of bot equipment now occurs in botGenerator.generateBot() instead of botGenerator.generateByCondition()
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Refactor: New function botGenerator.generateBotNickname()
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Refactor: New function botHelper.getBotRandomisationDetails()
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Refactor: New function botEquipmentFilterService.adjustChances()
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Refactor: New class BotLevelGenerator
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Refactor: New class BotEquipmentModGenerator
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Refactor: New class BotWeaponModLimitService
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Refactor: New class SeasonalEventService
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Refactor: Move all seasonal code (Christmas/Halloween) into its own service SeasonalEventService
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Refactor: Renamed TraderHelper.traderFilter() to doesTraderBuyItem()
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Refactor: Removed botGenerator.generateRandomLevel() replaced with botLevelGenerator.generateBotLevel
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Refactor: Rewrote BotController.generate(), does majority of what generateByCondition() did
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Refactor: Renamed FenceService.generateFenceAssortCache() to generateFenceAssorts()
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Refactor: botGenerationCacheService now stores bots by role and difficulty, not just role
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Refactor: botGenerator.generateByCondition() renamed to prepareAndGenerateBots() and no longer decided if bots should become PMCs
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Refactor: Moved: botHelper.getPMCDifficulty() to BotController
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Refactor: Reworked isItemIncompatibleWithCurrentItems() to return reason why item is incompatible
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Refactor: project/assets/database/locales/global/xx.json has changed format
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Refactor: project/assets/database/locales/languages.json has changed format
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Refactor: traderHelper.isItemUnSellableToTrader() requires traderId be passed as parameter
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Refactor: Replaced traderHelper.isWeaponBelowTraderBuyDurability() with itemIsBelowSellableDurabilityThreshhold()
沙发
打卡
板凳
好家伙,有无大佬翻一下更新了什么
666
我们花了大量时间去完善bot:
使新一代PMC系统更好地工作,修复了一些问题,例如不反击
将随机系统PMC武器的使用扩展到几乎所有的武器部件,这导致了更加多样化的武器
PMC等级现在会影响他们所穿的装备,1级到15级之间的PMC可以选择的装备数量大幅减少,以模拟跳蚤玩家。这个系统可以通过mod进行扩展
修正武器生成,以不创建多个瞄准镜的武器
增加了一个系统来限制每种武器类型的瞄准镜类型,例如smg的近程瞄准镜,狙击步枪的来复枪
我们还花时间分析服务器的性能,寻找代码瓶颈并移除它们,这导致了:
在大多数机器上,服务器启动减少了一半
跳蚤加载时间将在一次查看大量物品时提高10倍(点击武器部件部分)
我们非常高兴的一个变化是发现并修复了一些玩家经历的3分钟以上的启动时间,很高兴这终于消失了。
大量的错误修复和代码清理。
不幸的是,这些变化意味着有很多mod破坏的变化!
这将是最后一个补丁,即将到来的EFT补丁可能会给我们带来很多头痛,可能需要几周到几个月的时间才能开始工作。
国防部的兼容性
除非在mods集线器页面上说明,旧的mods不兼容3.4.0。
概要文件兼容性
3. x。X -兼容
2.3.X和更老的版本-不兼容
已知的防范小组委员会问题
服务器exe有不同的图标(绿色形状)
清道夫的日常任务还没有实现;它们将在未来的版本中添加
稀有:有时你会开始一个没有摘录的地图,唯一的方法是按alt+f4
有些任务需要pmc在没有机器人刷出的地图位置刷出,这使得他们不可能完成(例如在清扫战堡垒/基地杀死x个pmc)
选择overview选项卡作为清除可以破坏您的客户端-工作区:alt+f4来转义
抢劫时提取可以打破客户端的工作方法:alt+f4逃跑
闪光弹不会产生耳鸣的效果
一些圣诞物品仍然可以作为战利品被发现
当服务器脱机并且物品在邮件中返回时,您的活动跳蚤优惠将被标记为过期
跳蚤类别在按项目筛选时并不总是显示正确的报价数量
提取和活的不一样,拾荒者可以在PMC点产卵
完成一个任务,将交易员推到下一个忠诚度级别并不总是正确地解锁新级别的物品-解决方案:从交易员那里购买一个物品,以触发缺失的物品显示
当放置在包含Unicode字符的文件夹路径中时,服务器将无法加载
抢劫一个PMC的狗牌并不总是显示他们的名字在突袭后的击杀画面
一些通过任务解锁的高级物品从交易者的分类中缺失,这些将被添加,因为我们在实时解锁它们并转储数据
在任务中被消耗的任务物品可以返回给玩家
已知的非防范小组委员会问题
在突袭前的屏幕上启用扫荡战选项会导致机器人旋转并射击地面
BSG从跳蚤市场上把很多高级物品列入了黑名单。你可以通过mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false来禁用这个黑名单
盗贼是非常难的,这是BSG的设计
在raid模式中打开一个120子弹的弹药包将创造一个120子弹的弹药包
用特殊字符标记raid中的物品,例如“可以在退出raid时破坏配置文件”
在像海关这样的地图上使用部落模式会导致大量的狙击拾荒者聚集在一起
变化
功能:更新到20765 (BSG为20765做了很多代码更改,我们也不得不调整了很多代码来让它工作)
功能:更新跳蚤价格,以匹配现场(12月17日)
特点:空投飞机现在在空投货物箱时发射照明弹(感谢SamSwat)
特点:增加治疗师保险的回报几率到90%
特点:流血现在持续后的突袭
特点:栅栏出售武器预设
特点:栅栏武器/护甲的耐久度大大降低
特点:空范围挂载修复代码现在适用于所有类型的机器人,而不仅仅是pmc
特点:增加系统,允许白名单机器人范围类型每个武器类型
smg可以装备Colllamator, compact准直器,IronSight,而狙击手可以装备
光学瞄准镜,钢铁瞄准镜,特种瞄准镜,突击瞄准镜
仅对pmc启用,但系统可以被modder用于其他bot类型
增加MP18, Toz-106, Klin, DVL, Saiga-9, Remington 700, Orsis T-5000到pmc武器池
特点:增加了分页跳蚤
特点:为pmc添加了许多额外的武器mod
特点:机器人等级与装备挂钩,1到14级之间的机器人有较低质量的装备,较小的武器池和更少的武器mod选择
这是为了模拟他们无法进入跳蚤市场
特点:点
好好好,起大早趁热乎
打卡
每天来看大佬是否更新比上班都频