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    【SPTarkov】SPT-AKI 3.7.4 Release-26535 Hotfix 1【23.12.08更新】【逃离塔科夫单机离线版】

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  • AKI(秋)正式版发布区
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    【SPTarkov】SPT-AKI 3.7.4 Release-26535 Hotfix 1【23.12.08更新】【逃离塔科夫单机离线版】

     

    SPTarkov项目组:

    Oddba交流分享社区:

    社友个人站:

    如果你喜欢逃离塔科夫,请入正支持BSG:逃离塔科夫(官网链接) 

    注意事项:(以下内容请每个离线版玩家阅读,非安装教程)

    1. 逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。

    2. 请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。

    3. 不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。

    4. 不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟

    5. 不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。

    6. 不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。

    7. MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。

    8. 玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。

    9. 不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器

    10. 请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负

    11. 从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。

    12. 每次更换新版,建议去离线版登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。

    13. 解压请使用“7Z,Winrar,Bandizip”解压,Windows系统自带的解压会导致解压不全的问题。

    科普,教程,工具

    必须安装:
                   

    .NET Framework 4.7.2           新人必装 

    .NET 5.0 Desktop Runtime (v5.0.0)  新人必装(部分MOD工具需要用到)

    .NET 6.0 Desktop Runtime (v6.0.4)  新人必装

    (SPT-AKI 2.2.2或以上版本必装)

    感谢社友:坐标交叉的星云 编写:

    感谢所有社友的分享

    感谢社友:Wind_L 编写

    【科普】【SPT-AKI】正式版(B系列,A系列通用) 安装教程     新人必看           

    离线修改教程版块   新人必看(认真看对修改很有帮助)

    服务端配置详解(3.5.0)     新人必看

    感谢社友们提供的各种方案:     离线版疑难解答区“置顶帖”点击查看    新人必看
    感谢社友:wowoka 分享: 利用process lasso 优化内存,避免内存爆炸   游戏会闪退的建议挂载此软件
    感谢社友:_物是人非 分享: SPT-AKI管理器   一键更改端口/过验证/等(3.0.0开始请重命名服务器/登陆器EXE文件将“AKI.”删除)

    注意:从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。

    每次更换新版,建议去登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。

    推荐使用“Bandizip”解压,Windows自带的解压可能无法正常解压。

    不要同时开着线上和离线一起玩,也不要将离线版的任何文件拷贝到你玩线上的客户端内使用,会229的。

    服务端:

    (第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)

    友情提示:

    • 兼容3.7.1/3.7.2的MODS.

      兼容3.6.X/3.7.X版本的存档,更早版本的存档建议重开.

    • SPT项目组在“3.7.0BE”10月5日第二次更新中往服务端里加了PNPM,本地使用JSON5 JSONC 等功能.(详情请自行查看3.7.0BE的更新日志

    • 关于第三方病毒检测查出病毒SPT项目组的原话:

    • 【SPTarkov】SPT-AKI 3.7.4 Release-26535 Hotfix 1【23.12.08更新】【逃离塔科夫单机离线版】

    • “AVG和Avast杀毒服务会对server.exe造成误判报毒。我们暂不明确具体原因,但是我们确定该服务端里的文件不含病毒。”

    客户端 :

    (SPT-AKI 3.7.4 Release-26535 – Hotfix 1 使用 0.13.5.3.26535  客户端

    官方下载链接:0.13.5.3.26535 客户端     (请右键复制下载链接,使用迅雷/IDM之类的软件下载)

    百度云盘分流:0.13.5.3.26535 客户端        由社友 飲歲Yelsai 提供分流

    百度云盘分流:0.13.5.3.26535 客户端        由社友 TTTTTTTT 提供分流

    迅雷云盘分流:失效        由社友 飲歲Yelsai 提供分流    被恶意举报

    迅雷云盘分流:失效        由社友 TTTTTTTT 提供分流   被恶意举报

    大小: 23261176527 字节
    MD5: ABBB5017E28D419057709C938D043842
    SHA1: 3B925C2D808A9CC01E36369912857A06BF94FEAE
    CRC32: EBCC1B2B

    SPT-AKI 永远不会正式实施任何多人游戏或合作游戏功能。

    以下是 SPT 团队不会考虑实施合作游戏的几个原因:

    • 有悖于 SPT 的目标,即允许离线(单人)进行 EFT,与他人一起游戏从来都不是目标,因此该项目被命名为”单人塔可夫”。

    • SPT 是对 EFT 离线突袭模式的修改,在突袭后会保存配置文件数据。

    • “SPT 服务器”只是一个将个人资料保存到硬盘的系统,同时还模拟了贸易商、跳蚤市场、藏身处等。

    • BattleState Games 是 EFT 的开发商,如果加入 COOP,他们很可能会在巨大的法律压力下废除该项目。SPT 将立即停止存在。

    • SPT 以外的人曾多次尝试创建 COOP 系统,但都因其复杂性而失败。

    3.7.4  更新日志:

    Hotfix 1:

    • Added missing locales for new The Punisher – Harvest quest

    • Fixed flea categories not showing the correct value sometimes

    • Fixed the launcher sometimes allowing you to reach the profile screen without being connected to the server

    • Silenced a warning message that appears when generating loot for streets

    已知SPT问题:

    • RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4

    • Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)

    • Selecting the overview tab as a scav can break your client – workaround: alt+f4 to escape

    • Your active flea offers are marked as expired when the server is offline and items are returned in the mail

    • Flea categories don't always show the correct number of offers when filtering by item

    • Extracts are not the same as live, scavs can spawn in PMC spots

    • The server will not load when placed in a folder path containing Unicode characters (Japanese and Korean characters especially)

    • Looting a PMC dogtag doesn't always show their name on the post-raid kill screen

    • Some high level quests have trader assort unlocks with placeholder prices

    • Insured quest items that are consumed in a quest can be returned to the player

    • Oleg's Journal quest item ((Glory to CPSU – Part 2)) appears in multiple locations

    已知的不是SPT的问题

    • BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false

    • Rogues are insanely difficult, their behavior is the same as live

    • Tagging items in raid with special characters, e.g. , or ” can corrupt the profile on exiting the raid

    • Using horde mode on maps such as Customs will cause large numbers of sniper scavs to spawn together in clumps, avoid using horde mode on all maps except factory

    • Receive All shows when nothing can be collected from mail

    • The first time you turn the generator on inside the hideout causes a bug where the client asks for it to be switched off instead of on, clicking the power button on/off again fixes this

    • Completing some quests does not immediately open up another quest. Some quests have multi-hour waits before appearing on a traders quest page

    • Buying an equipment preset that contains a weapon does not purchase the weapon base, only the attachments.

    • Ensure you have Show only functional items un-ticked

    • When in a trader buy screen, purchasing an item causes the players inventory filter icons to stop working

    新增功能

    • Add scav raid start time simulation

      • Scav raids have a high likelihood of being shorter than a PMC raid

      • Loot being taken by other players is simulated, the later you start the less loot there is

      • Raid exits may not be available (e.g. trains)

    • Added new event quest The Punisher – Harvest

    • Added Peacekeeper ammo assort purchases upon completion of The Punisher – Harvest (needs event quests enabled via quest.json/showNonSeasonalEventQuests)

    • Added PP-91-01 “Kedr-B” 9x18PM submachine gunto PMC weapon pool

    • Added chance PMCs spawn at start of Reserve raid in random zones throughout map

    更新改动

    • Profiles made with the same minor version do not show warning/orange color change in launcher

    • Removed quest started message when accepting a repeatable quest (now matches live behavior)

    • Improved handling of failed quests being restarted

    修复

    • Fixed a Cannot read properties of undefined (reading 'filter') error when exiting a scav raid for some players

    • Fixed an issue where bots with certain weapons (SKS) with a large magazine (drums) would be generated without additional magazines

    • Fixed bots having an inventory full of grenades when generated with the Milkor M32A1 instead of the intended 2-5

    • Fixed game not starting when profile doesn't have the weapon-stand stash in its inventory

    • Fixed the following weapons being generated without the correct amount of ammo in their chambers:

      • MP-43 12ga sawed-off double-barrel shotgun

      • MP-18 7.62x54R single-shot rifle

    • Fixed bug where setting ragfairConfig.purchasesAreFoundInRaid true would make trader purchases from flea also found in raid

    模组作者注意事项

    • Method addItemWithChildrenToEquipmentSlot() now has additional possible return values

      • UNKNOWN – Generic catch-all error when none of the others apply (this used to be the NO_SPACE error)

      • NO_CONTAINERS – Bot has no containers specificed to add item into

    • process() in ExternalInventoryMagGen now:

      • Handles the edge case of a weapon with a default internal magazine but weapon uses external magazine

      • Has infinite loop detection if unable to add magazine to bot after 5 attempts

    • Added method getRandomExternalMagazineForInternalMagazineGun() to ExternalInventoryMagGen

    • Most code locations that call addItemWithChildrenToEquipmentSlot() now log failure reason

    • Optimized addAmmoIntoEquipmentSlots(), if it fails because of lack of space or has no containers to add to, break out of loop and skip trying to add remaining ammo

    • Correctly return number from getRandomizedMagazineCount() instead of string

    • Added SPRING_DRIVEN_CYLINDER to BaseClasses

    • When profile is flagged for wipe, dont run profile fixing code during gameStart()

    • Player scav brain weights can be altered in configs/bot.json/playerScavBrainType

    • Scav raid time reduction weights/various values can be adjusted per map in configs/location.json/scavRaidTimeSettings

    • Added clearValues() to ApplicationContext`

    • Added new RAID_ADJUSTMENTS type to ContextVariableType

    • Edited parameter desiredSlotId on addCartridgeToChamber(), now expects a list of chamber ids, e.g. patron_in_weapon_000 instead of just one, function now adds cartridge to all chambers found with passed in Ids

    • Added class RaidTimeAdjustmentService

    • Added new server endpoint singleplayer/settings/getRaidTime

    • Added config property fixProfileBreakingInventoryItemIssues to core.json

    • Added function fixProfileBreakingInventoryItemIssues() to GameController

    • Cleaned up acceptQuest() in QuestController

    • Changed various places in code where profileChanges.repeatableQuests additions were overwriting existing data instead of pushing

    • Moved TraderData interface from IBotBase into IItemEventRouterBase

    • Added RaidTimeUtil to Aki.SinglePlayer.Utils.InRaid with the following methods available for client mods:

      • GetRemainingRaidSeconds(): Returns the remaining seconds in the raid

      • GetRaidTimeRemainingFraction(): Returns the fraction of remaining raid time relative to the original escape time for the map. For example, if you spawn into Customs as a Scav with 20 min remaining in the raid, this will be 0.5.

      • GetSecondsSinceSpawning(): Returns the seconds that have elapsed since you spawned into the map

      • GetElapsedRaidSeconds(): Returns the total seconds that have elapsed in the raid relative to the original escape time for the map. For example, if you spawn into Customs as a Scav with 20 min remaining in the raid, this will be 1200.

    • Added RaidChangesUtil to Aki.SinglePlayer.Utils.InRaid with the following properties describing time changes made to raids:

      • RaidChangesAppliedUtcTime: The UTC time when changes made to the raid (if any) were completed

      • HaveChangesBeenApplied: Returns true if all time changes for the raid have been completed

      • IsScavRaid: If the raid is a Scav run

      • LocationId: The ID of the map selected for the raid

      • OriginalEscapeTimeMinutes: The original escape time for the map before changes are made for Scav runs. This value may be modified by mods, so it isn't necessarily the escape time for the map in EFT.

      • OriginalEscapeTimeSeconds: OriginalEscapeTimeMinutes converted to seconds

      • NewEscapeTimeMinutes: The “new” escape time selected by SPT for the map. This will be the time remaining when you spawn into the raid, so it will typically be less than OriginalEscapeTimeMinutes for Scav runs. For PMC raids, this will be the same as OriginalEscapeTimeMinutes.

      • NewEscapeTimeSeconds: NewEscapeTimeMinutes converted to seconds

      • RaidTimeReductionMinutes: The difference between the original escape time for the map (OriginalEscapeTimeMinutes) and the “new” one (NewEscapeTimeMinutes). This will be 0 for PMC raids.

      • RaidTimeReductionSeconds: RaidTimeReductionMinutes converted to seconds

      • SurvivalTimeReductionSeconds: The reduction in the server database value globals.config.exp.match_end.survived_seconds_requirement, which is the time you must stay in the raid to get a “Survived” status (unless you get enough experience in the raid). survived_seconds_requirement is normally 7 minutes (420 seconds), and it is reduced by this value if you spawn into the map late for a Scav run. For example, if you spawn into Customs with 35 min remaining, this value will be 300. Therefore, you need to wait 2 min (420 – 300 = 120 seconds) to extract with a “Survived” status.

    Release Hash: F1dDaL7B4m3M+r2MTMZXfA==

    Thanks

    DanW

    DrakiaXYZ

    Refringe

    [/v_redb]

    历史版本留档

    服务端:

    (第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)

    渐入佳境

    一大早就看到

  • wsjkpo小鹿有了吗?
    拉黑 2个月前 电脑端回复
  • 了然暂时看到生蛋树
    拉黑 2个月前 电脑端回复
  • H2oCph4 @了然 生蛋树很生草 [s-52]
    拉黑 2个月前 电脑端回复
  • 回复
    炉火纯青

    三楼,更新给力

    回复
    初窥堂奥

    更新真的好快啊

    回复
    炉火纯青
    2021

    真早啊...

    回复
    渐入佳境
    VIP3

    是这个版本的正式版了吗?


    回复
    略有小成

    哇!给力啊

    回复
    渐入佳境
    打赏了1金币
    回复
    渐入佳境
    赠送了礼物[快上车]
    回复
    初窥堂奥

    清早起来就看到,下班有得玩咯 [s-10]
























    回复
    略有小成

    添加scav raid开始时间模拟




    Scav突袭很可能比PMC突袭更短




    被其他玩家拿走的战利品是模拟的,你开始的时间越晚,战利品就越少




    可能没有紧急出口(例如火车)




    增加了新的事件任务惩罚者-收获




    在完成《惩罚者-收获》后增加了和平卫士弹药分类购买(需要通过quest.json/showNonSeasonalEventQuests启用事件任务)




    在PMC武器库中增加PP-91-01“Kedr-B”9x18PM冲锋枪




    增加了PMC在整个地图的随机区域的预备队突袭开始时产卵的机会




    更新改动




    使用相同次要版本制作的配置文件不会在启动器中显示警告/橙色变化




    在接受可重复任务时删除了任务开始消息(现在匹配实时行为)




    改进了对重新启动的失败任务的处理




    修复




    修复了某些玩家退出scav raid时无法读取未定义属性(读取“filter”)的错误




    修正了一个问题,即带有大型弹匣(鼓)的某些武器(SKS)的机器人将在没有额外弹匣的情况下生成




    修正了使用Milkor M32A1而不是预期的2-5生成时库存充满手榴弹的机器人




    修正了当档案中没有武器架时游戏无法启动的问题




    修正了以下武器在没有正确弹药量的情况下生成的问题:




    MP-43 12ga锯断双管霰弹枪




    MP-18 7.62x54R单枪步枪




    修正了设置ragfairConfig.purchasesAreFoundInRaid为true会使交易者从raid中发现的跳蚤处购买的错误


  • Aaron2023pmc产卵哈哈哈哈
    拉黑 2个月前 电脑端回复
  • 2466635555哇!给力啊
    拉黑 2个月前 电脑端回复
  • 水明洛楪你这是机翻吧。。。。。重生怎么变成产卵了,,,,
    拉黑 2个月前 电脑端回复
  • 水明洛楪应该是 增加了PMC在预备队突袭开始时在整个地图的随机区域中生成的几率
    拉黑 2个月前 电脑端回复
  • 拉黑 2个月前 电脑端回复
  • Astronove哈哈果然有
    拉黑 2个月前 电脑端回复
  • 海业正在产卵,好玩到产卵 [s-25] 这不是前几年那个机翻模拟中世纪群殴的游戏梗吗
    拉黑 2个月前 电脑端回复
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