认真看帖,游戏愉快,一目十行,保证头疼.
请勿使用360浏览器的兼容模式访问社区,会无法显示帖子全部内容.
下载内容请使用IDM/迅雷/百度云盘等多线程软件下载,非要用浏览器单线程下载没速度怪不得别人.
SPTarkov项目组:
社友个人站:
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逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。
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请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。
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不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。
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不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟
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不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。
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不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。
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MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。
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玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。
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不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器
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请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负。
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从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。
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每次更换新版,建议去离线版登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。
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解压请使用“7Z,Winrar,Bandizip”解压,Windows系统自带的解压会导致解压不全的问题。
科普,教程,工具
必须安装: |
.NET Framework 4.7.2 新人必装 .NET 5.0 Desktop Runtime (v5.0.0) 新人必装(部分MOD工具需要用到) .NET 6.0 Desktop Runtime (v6.0.4) 新人必装 (SPT-AKI 2.2.2或以上版本必装) .NET 8.0 Desktop Runtime (v8.0.3) 新人必装(3.8.0登陆器需要) |
感谢社友:坐标交叉的星云 编写: 感谢所有社友的分享 感谢社友:Wind_L 编写 |
【科普】【SPT-AKI】正式版(B系列,A系列通用) 安装教程 新人必看 离线修改教程版块 新人必看(认真看对修改很有帮助) 服务端配置详解(3.5.0) 新人必看 |
感谢社友们提供的各种方案: | 离线版疑难解答区“置顶帖”点击查看 新人必看 |
感谢社友:wowoka 分享: | 利用process lasso 优化内存,避免内存爆炸 游戏会闪退的建议挂载此软件 |
感谢社友:_物是人非 分享: |
SPT-AKI管理器 一键更改端口/过验证/等(3.0.0开始请重命名服务器/登陆器EXE文件将“AKI.”删除) 3.7.5 Hotfix1 版开始增加过验证步骤 点击查看 (社友 是小白啊 提供)- PS:离线和线上都玩的社友请勿使用,直接更新线上登陆器和客户端即可,不听劝后果自负。 |
注意:从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。
每次更换新版,建议去登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。
推荐使用“Bandizip”解压,Windows自带的解压可能无法正常解压。
不要同时开着线上和离线一起玩,也不要将离线版的任何文件拷贝到你玩线上的客户端内使用,会229的。
服务端:
(第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)
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蓝奏云盘:SPT-3.8.0-29197-2dd4d91(0.14第一版)
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123云盘:SPT-3.8.0-29197-2dd4d91(0.14第一版)
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大小: 91662042 字节
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MD5: 926244D401216772DE1F0DB75F85115A
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SHA1: 17B68726706326089C0C3F65246CF87E45D39728
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CRC32: A531F965
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关于MOD:请勿使用 3.7.X 的 MOD
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关于存档:请勿使用3.8.0 BE 的存档,必须开新档
客户端 :(SPT-3.8.0-29197 使用 0.14.1.2.29197 客户端)以下资源任选一下载,内容一样的
官方下载链接:0.14.1.2.29197 客户端 (请右键复制下载链接,使用迅雷/IDM之类的软件下载)
👆由于DNS污染,国内部分地区下载官方资源受到影响,请无法下载的小伙伴们下载分流资源。
百度云盘分流:0.14.1.2.29197 客户端 社友 拉姬 提供
WPS云文档分流:0.14.1.2.29197 客户端 社友 拉姬 提供
迅雷云盘分流:0.14.1.2.29197 客户端 社友 飲歲Yelsai 提供
大小: 25775532011 字节
MD5: 27E3FE5D6BE0E42B0AB177589CC2A358
SHA1: C47D67D63FF80822D8D4F6D7A1589450D3AAB145
CRC32: 2BFDA71D
OneDrive分流:0.14.1.2.29197 客户端 社友 kmyuhkyuk 提供
CRC32: C514FC9F
MD5: 447361DECC708E15F87006E4A80ADACA
SHA-1: D0CE453F95DF116A2A25B79135747A14D0EB8506
SHA-256: 58C0B14484C202A98B1E961F0DD97C80FB0AEB1C99A7AC3658D8844DD10F5D7B
SPT-AKI 永远不会正式实施任何多人游戏或合作游戏功能。
以下是 SPT 团队不会考虑实施合作游戏的几个原因:
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有悖于 SPT 的目标,即允许离线(单人)进行 EFT,与他人一起游戏从来都不是目标,因此该项目被命名为”单人塔可夫”。
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SPT 是对 EFT 离线突袭模式的修改,在突袭后会保存配置文件数据。
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“SPT 服务器”只是一个将个人资料保存到硬盘的系统,同时还模拟了贸易商、跳蚤市场、藏身处等。
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BattleState Games 是 EFT 的开发商,如果加入 COOP,他们很可能会在巨大的法律压力下废除该项目。SPT 将立即停止存在。
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SPT 以外的人曾多次尝试创建 COOP 系统,但都因其复杂性而失败。
3.8.0 更新日志:
Changes by BSG
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New map Ground Zero
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New starter quests
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Various adjusted quest requirements
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New Streets boss, Kollontay
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New guards for Kaban boss
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Extended Shoreline map
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Added 5 new weapons
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Added achievements
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Added Hall of fame hideout area
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Improved hitboxes on bots/player
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Added removable plates for multiple armors
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Added ability to vault over objects
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Added ability to left shoulder weapons
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Added ammo preset functionality
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Improved recoil
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Added Weapon rack hideout area
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Hideout crafting adjustments
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Added BTR vehicle on streets
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Added Halloween event
ADDED
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Many new languages have been translated thanks to Crowdin and the 200+ people who contributed
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Implemented Evil Zryachiy Halloween event
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Implemented our own BTR that closely matches live behavior
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Drives around Streets map
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Can be used to send items in raid to stash
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Added our own BTR/Lightkeeper trader system that closely matches live behavior
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Added new gift codes to SPT Friend (Friends list > SPT ):
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Added code KONTOROVICH
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Added code ETSREWARD
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Added code LUNARNEWYEAR2024
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Added code VALENS
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Added code TWITCHNEWYEARS2023
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Added code NEWYEAR2023
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Added code ITSONLYSNOWALAN to enable snow on next raid + 1 (last until client is closed)
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Added code GIVEMESPACE to add x2 stash rows to profile
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Enabled snow for Christmas / new years seasonal events
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Added new SNΘW event that occurs after new years, active until mid February
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Flea/fence can now sell visors with bullet damage
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Added ability to have enhancements on armored rigs and helmets
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Added fallback to English for menu locale if desired locale cannot be found instead of crashing server
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Added weighting system to choose bots hands, head and voice
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Added chance player-scavs are hostile to you when playing as a scav
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They want your loot and don't care about losing rep
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Killing them does not incur a rep loss
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Added system to fix bleeds when player is offline (Bleeds/breaks are removed after 30 mins offline)
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Added functionality to propagate scav Charisma gains into PMC profile
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Added system to add money to wallets on bots
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Stack size uses weight data from live
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Most common stack sizes are 5k/10k/15k, very small chance for a LARGE stack
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Added cultist amulet system that closely matches live behavior
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Added Rusted bloody key as additional item on pscav
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Workaround for rareness of item as loot that would hinder quest progress
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Added system to ensure pscavs clothing matches their arm texture
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Added system to weight stack size of loose money in bot inventories
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Similar to wallet money system, comes in set stack sizes e.g. 5k/10k
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Added ability to keep pocket items after death via lostOnDeath.json
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Added lootItemsToAddChancePercent inside playerscav.json
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Added custom scav waves to new shoreline zone to assist with completion of No swiping quest
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Added config option to make trader reset times occur at the start of the next hour (default disabled)
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PMC changes:
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Added 4 additional heads to USEC and BEAR
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Added new items to equipment pool
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Added gp-7 mask to equipment pool
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Added dynamic armor plate insertion system, now adds plates appropriate to their level
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If the armor they're wearing doesn't have an appropriate plate with the level desire, default plate for that armor is used
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Added new names
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If you contributed to the project in some capacity you may find your name in game
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Added generation weights for level 15-22
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More fine grained changes to equipment/ammo/mods
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Prevents the huge power discrepancy between pre/post flea access that occurs at level 15 e.g. level 14 TOZ PMC vs level 15 PKM slick-wearing chad terminator
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Added bot item limits:
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Stim limit of 2 to assault bots
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Food limit of 3 to assault bots
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Drink limit of 3 to assault bots
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Enabled spt commando bot give command by default
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Type spt give TPL COUNT to them to get an item, e.g. spt give 544fb45d4bdc2dee738b4568 5 to get 5 Salewas
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Post-raid screen improvements:
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Ammo used count
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Armor damage done count
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Fence rep change
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Added ip address logging when connecting to a non-local server
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Improved reward item filtering via a new global reward item blacklist in config/item.json, used by:
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Airdrops
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Dailies
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Scav cases
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Added Crafting skill bonus to water filter craft time and filter drain rate calculations
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Added small optimization to only process water filters if a water filter is installed
MODIFIED
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Updated to support EFT 0.14.1 and its changes: (https://escapefromtarkov.fandom.com/wiki/Changelog#0.14.1.1.28965_(27_Feb_2024))
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Updated 95% of quests with data from live
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Updated trader assorts with data from live
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Re-dumped over 200k bots from live
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Re-dumped every map with 100k~ offline raids from live, huge thanks to ThatGuyXIV for spending weeks doing this
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Rewrote parts of bot loot system
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Loot items are now stored with weights based on live data dumps to make what they carry more live-like
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Fence
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Items now stack in a similar way to live
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Price calculations adjusted to better match live
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Less prone to errors when buying items
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Price adjustments to better match live
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Weapon durability adjustments to match live
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Ammo packs are now listed
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Ability to prevent duplicate fence offers by item type (force stacking)
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Keys are now listed
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Daily quests
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Exclude scav coop exits when choosing PMC exit
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Exit requirements now take into account player characters side
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Reworked Reward items choice to better take into account item price
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Weapon rewards now match the level of the daily quest
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Reworked extract selection picking system to choose more appropriate exits
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Updated starting gear to match live
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Reduced loose loot to 75% of live values
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3.7.6 used a very similar live loot count, this change brings values to a more reasonable level
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Improved handling of how quests are failed, server can now fail a quest while player is mid-raid
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Flagged Zryachiy's balaclava as a boss item in server
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Updated flea prices
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Raid time now matches live time
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Adjusted levels 1-14 PMCs to have more live-accurate gear/weapons/ammo
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Easy start profile is now level 15
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Improved how mods are found for weapons/armor, now sets a dynamic limit to stop searching once value is reached based on mod pool size instead of a hard coded
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Improved bitcoin processing calculations
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Updated air filter code to correctly calculate time they were being used since last hideout update tick
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Improved fuel usage calculations when offline
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Limited items on various bots:
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1x limit of Shturmans Stash Key on Shturman
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1x limit of Terragroup Labs Access Keycard on bossKojaniy
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1x limit of Gingy Keychain on Assault/Marksmen
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2x limit of AFAK on Rogue/Raider
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1x limit of Aquamari to all Gluhar followers
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1x limit of Aquamari on Gluhar
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2x limit of roubles on scavs
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Removed quests:
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Out of Time
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Hippocratic Oath
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Improved accuracy of fence rep handling when > 6
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Rewrote large part of insurance item handling to better process mod item removal to simulate parts being stripped by other players
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Improved item condition code when generating flea offers for items with durability/uses/resources
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Reduced logging that occurs when a profile saves data
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Manually adjusted T7 thermal to have a 5x price multiplier on flea
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Adjusted how flea sell curve is calculated, items should be easier to sell when near average price
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Adjust water collector total craft time every update() to include the players current CRAFTINGskill level instead of the first time profile is created
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Reduced carExtractBaseStandingGain to 0.2
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Basic melee weapons more common on low level PMCs
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Improved handling of insurance lost messages when losing gear on labs
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Crafts that use a tool now correctly take the tool until craft is complete
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Migrated item limiting code from being per bot container to be global across all bots containers
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Removed loot data from PMC JSONs as its generated dynamically, can now be used as an override for item prices
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Increased chance PScav is generated with backpack by 10% per fence rep level
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Reworked how in-raid quest locking/unlocking is handled
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Equipment bonuses will only be applied to items after players Weapon Maintenance skill is at or above level 10
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Limited concurrent scopes and lasers to a max of 1 on bossBoar
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Blacklisted 12.7x108mm BZT-44M from reward item pool
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Blacklisted event vodka from reward item pool
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Updated Trader refresh times to better match live values
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Live values have a large variability, SPT values will probably never perfectly match but it's reasonably close
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Updated trader refresh times to use a min/max value
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Adjusted some subsystems to run their code at different rates depending on the players raid status:
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Ragfair
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In-raid = 60 seconds
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out of raid = 8 seconds
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Hideout crafting
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In-raid = 60 seconds
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Out of raid = 10 seconds
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Reduced initial spawn count on Ground zero map to alleviate how crowded map feels on entry
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Various module patch optimizations
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When converting a currency from roubles into euros/dollars, ensure the smallest value returned is 1
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Adjusted boss spawn chances to match live values
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Replaced a large chunk of fence scav rep server calculation with data from client instead
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Small reduction of money reward chance from scav case
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Reduced super rare euro/dollar money reward amount from scav case
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Improved accuracy of fuel usage when solar power / hideout management skill exists
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Adjusted marksmen to have their NVGs disabled during the day more often
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Removed persistPurchaseDataInProfile from trader config as it caused issues when set to false. Profiles now do this by default
FIXED
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EXPERIMENTAL: Fixed bots flying upwards when killed
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Blacklisted broken GK-01 12ga compensator
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Fixed some quests failing twice (e.g. Chemical Part 4) and reducing rep twice as much as it should
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Fixed Gifter bot being added to the same raid multiple times
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Daily quests:
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Fixed refreshing a daily quest deleting majority of profiles quests progress
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Fixed seasonal items being rewarded for daily quests outside of seasonal event
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Fixed daily quest weapon rewards not being counted towards reward budget
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Fixed default presets being in a different order to live
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Fixed losing all items and container when opening a sealed weapon crate and it erroring
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Fixed issue with choosing a default mod for a weapon when the bot doesn't have the default mod in their mod pool already – would result in missing vital mods causing a fallback to a default weapon preset
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Fixed dev-profile craft-time adjustments bleeding into other profiles if server is not restarted between swapping profiles
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Fixed edge case when getModPoolForSlot() gets default hand-guard for Mp5 when the receiver is set to the Mp5SD. Now uses correct default template
-
Fixed trader assorts with an UnlimitedCount value not having a stack size of 9999999 – fixes unlimited item on Prapor having stack size of 100
-
Fixed seasonal events not triggering after profile creation until after the client has reloaded
-
Fixed scav Sell all button not sending the correct amount of roubles
-
Fixed issues with Kedr being filled with incompatible ammo
-
Fixed dynamic loot generation not respecting a spawn point's IsAlwaysSpawn field
-
Fixed quotes in custom tags causing a server error
-
Fixed flea armor not having proper randomized durability
-
Fixed the “Unable to transfer stack” exception on scav post-raid screen
-
Fixed majority of lock-file error occurrences
-
Fixed cancelled flea offers not being correctly removed from player offer listing screen
-
Fixed multiple null ref errors relating to bots and how they determine who's an enemy
-
Fixed relaxation key appearing in multiple locations on streets at the same time
-
Fixed German locales not working because BSG map DE to GE
-
Fixed consumables (fuel / filters) in hideout losing their FiR status when pulled out of a slot
-
Fixed incorrect calculation of flea offer average price value
-
Fixed seasonal items appearing on PMCs when they shouldn't
-
Fixed dogtags being given as daily rewards
-
Fixed edge case in updateFuel() where function can fail due to fuel item lacking a upd object
-
Fixed damaged ammo boxes have a min/average/max price of 1000
-
Fixed getDynamicOfferPriceForOffer() converting an offers price into a non-rouble currency too early, resulting in price adjustment code not executing
-
Fixed the server watermark not displaying correctly for non-English languages
-
Fixed ammo reward from dailies falling below 1
-
Fixed scav case never giving unarmored rigs as a reward
-
Fixed PMCs pulling endless grizzlies from their secure to heal and then leaving them on the ground
-
Fixed PMCs not healing bleeds in raid
-
Fixed server watermark not showing correctly in non-english languages
-
Fixed forcedLootSingleSpawnById having Lightkeeper Intelligence on lighthouse instead of reserve
-
Fixed non-raid moddable items being removed from weapons in insurance
-
Fixed Fence assort generation failing when a child item that can be stacked is found, do not allow child items to be stacked. only root items
-
Fixed buy limits persisting between profiles
-
Fixed Fence base level assorts slowly decreasing in volume as they get partially refreshed
TECH
-
Upgraded server to Node v20.11.1 (lts)
-
Upgraded many server packages
-
Refactored flea item purchasing code
-
Removed ancient profile files no longer needed
-
Optimization of isItemIncompatibleWithCurrentItems()
-
Upgraded Launcher to .NET 8 (from 6)
MODDERS
-
Added ability to block specific item types from flea in ragfair.json config
-
Be Aware that parentIds MUST be mongoId compatible, use hashUtil.generate() to create one
-
Trader mods must now supply a min and max refresh value, trader example mod has been updated to show the needed change
-
Moved addItemWithChildrenToEquipmentSlot() from BotWeaponGeneratorHelper to BotGeneratorHelper
-
Replaced use of dialogueHelper.addDialogueMessage inside sendInsuredItems() with MailSendService.sendMessage()
-
Split daily quest reward generation code out of generator into its own class
-
PMC loot is now cached per side (usec/bear)
-
Stored in memory separately
-
Added properties to core.json config to allow for internal BSG logging to be output into server log
-
Removed support for 3.7.x mods
-
Added allExtracts.json to each map, contains extract data pulled from game client
Thanks
-
5o2
-
Agnotology
-
All_Heil_Lord_Ppepe
-
Arys
-
Bandit
-
Belette
-
Btdc00
-
Brin
-
Cj
-
Colonel
-
CrocodileJonesy
-
crustyselenium_
-
CWX
-
DrakiaXYZ
-
gansik
-
GeorgRavioli
-
Gleneth
-
GopnikWarrior
-
halik92
-
Holynevil
-
Hupfi
-
itsMickle
-
ItsRenke
-
Ixcetotis
-
JustAShepard
-
Kaeno
-
Lacyway
-
MrSarkasm
-
Nasc
-
nidhoeggr
-
ObiOne
-
OkaMoez
-
R3
-
RedBeard
-
Refringe
-
Senko-San
-
Skeeze
-
snowythefox811
-
SovietWalrus
-
ThatGuyXIV
-
TimmyGG
-
Valens
-
Victor_Two
-
Zurugula
[/v_redb]
沙发
66666666
厉害了我的哥
地板
前排!
好
终于等到了啊
厉害了666
占地
芜湖!出来咯