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    打了LOOK A BOSS的mod后战局报错

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    一开始几天还好好的,今天突然就报错进不去了,PMC能正常玩,但scav不行,缓存完数据后直接提示战局匹配发生错误

    试了好多种方法都不行

    报错如下,我纯萌新啥也不懂,大佬帮忙解答

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object

    Stack trace:

    PoolManagerClass+Class1326.method_1 (EFT.ResourceKey resource) (at <13b3da31885d4b8d827d4190298e367f>:0)

    PoolManagerClass+Class1326.ConvertResourceInfo (System.Collections.Generic.ICollection`1[T] resources) (at <13b3da31885d4b8d827d4190298e367f>:0)

    PoolManagerClass.LoadBundlesAndCreatePools (PoolManagerClass+PoolsCategory poolsCategory, PoolManagerClass+AssemblyType assemblyType, System.Collections.Generic.ICollection`1[T] resources, GDelegate87 yield, System.IProgress`1[T] progress, System.Threading.CancellationToken ct) (at <13b3da31885d4b8d827d4190298e367f>:0)

    (wrapper dynamic-method) EFT.TarkovApplication+Struct354.DMD<EFT.TarkovApplication+Struct354::MoveNext>(EFT.TarkovApplication/Struct354&)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class405:UnityEngine.ILogHandler.LogException(Exception, Object)

    Class405:method_2(Exception)

    LoggerClass:LogException(Exception)

    EFT.Struct354:DMD<EFT.TarkovApplication+Struct354::MoveNext>(Struct354&)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(ClientGameWorld)

    EFT.Struct352:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult()

    Audio.SpatialSystem.Struct204:MoveNext()

    UnityEngine.UnitySynchronizationContext:ExecuteTasks()


    [Error  : Unity Log] InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.

    Stack trace:

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (System.Threading.Tasks.Task`1[TResult] completedTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    (wrapper dynamic-method) EFT.TarkovApplication+Struct354.DMD<EFT.TarkovApplication+Struct354::MoveNext>(EFT.TarkovApplication/Struct354&)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    — End of stack trace from previous location where exception was thrown —

    Internal.Runtime.Augments.RuntimeAugments.ReportUnhandledException (System.Exception exception) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.ThrowAsyncIfNecessary (System.Exception exc) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.Task.FinishContinuations () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.Task.FinishStageThree () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    EFT.TarkovApplication.method_39 (GStruct245 scenePreset, System.Threading.CancellationToken cancellationToken, System.Boolean canEscape) (at <13b3da31885d4b8d827d4190298e367f>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.InvokeAction (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    — End of stack trace from previous location where exception was thrown —

    Internal.Runtime.Augments.RuntimeAugments.ReportUnhandledException (System.Exception exception) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.ThrowAsyncIfNecessary (System.Exception exc) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task ignored, System.Boolean canInlineContinuationTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.Task.FinishContinuations () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.Task.FinishStageThree () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (System.Threading.Tasks.Task`1[TResult] completedTask) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder.SetResult () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    Audio.SpatialSystem.SpatialAudioSystem.Initialize (System.Threading.CancellationToken token, System.IProgress`1[T] progress) (at <13b3da31885d4b8d827d4190298e367f>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    System.Runtime.CompilerServices.YieldAwaitable+YieldAwaiter.RunAction (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)

    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <b4e80bd296bc48ba89d931486f299d70>:0)

    UnityEngine.UnitySynchronizationContext.Exec () (at <b4e80bd296bc48ba89d931486f299d70>:0)

    UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <b4e80bd296bc48ba89d931486f299d70>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class405:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    打了LOOK A BOSS的mod后战局报错

  • 3.11.3

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