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    【SPTarkov】SPT-AKI 3.6.0 – 25206 正式版 Hotfix 3 (街区版本) 【23.08.05更新】【逃离塔科夫单机离线版】

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  • SPT(秋)正式版发布区
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    认真看帖,游戏愉快,一目十行,保证头疼.

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    【SPTarkov】SPT-AKI 3.6.0 – 25206 正式版 Hotfix 3 (街区版本) 【23.08.05更新】【逃离塔科夫单机离线版】

     

    SPTarkov项目组:

    Oddba交流分享社区:

    社友个人站:

    如果你喜欢逃离塔科夫,请入正支持BSG:逃离塔科夫(官网链接) 

    注意事项:(以下内容请每个离线版玩家阅读,非安装教程)

    1. 逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。

    2. 请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。

    3. 不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。

    4. 不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟

    5. 不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。

    6. 不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。

    7. MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。

    8. 玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。

    9. 不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器

    10. 请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负

    11. 从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。

    12. 每次更换新版,建议去离线版登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。

    13. 解压请使用“7Z,Winrar,Bandizip”解压,Windows系统自带的解压会导致解压不全的问题。

    科普,教程,工具

    必须安装:
                   

    .NET Framework 4.7.2           新人必装 

    .NET 5.0 Desktop Runtime (v5.0.0)  新人必装(部分MOD工具需要用到)

    .NET 6.0 Desktop Runtime (v6.0.4)  新人必装

    (SPT-AKI 2.2.2或以上版本必装)

    感谢社友:坐标交叉的星云 编写:

    感谢所有社友的分享

    感谢社友:Wind_L 编写

    【科普】【SPT-AKI】正式版(B系列,A系列通用) 安装教程     新人必看           

    离线修改教程版块   新人必看(认真看对修改很有帮助)

    服务端配置详解(3.5.0)     新人必看

    感谢社友们提供的各种方案:     离线版疑难解答区“置顶帖”点击查看    新人必看
    感谢社友:wowoka 分享: 利用process lasso 优化内存,避免内存爆炸   游戏会闪退的建议挂载此软件
    感谢社友:_物是人非 分享: SPT-AKI管理器   一键更改端口/过验证/等(3.0.0开始请重命名服务器/登陆器EXE文件将“AKI.”删除)

    注意:从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。

    每次更换新版,建议去登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。

    推荐使用“Bandizip”解压,Windows自带的解压可能无法正常解压。

    不要同时开着线上和离线一起玩,也不要将离线版的任何文件拷贝到你玩线上的客户端内使用,会229的。

    服务端:

    (第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)

    友情提示:

    • 不管是新玩家还是老玩家一定要养成看更新日志的习惯,有些问题需要你自己规避的。

    • 3.5.X的存档兼容 3.6.0

    • 兼容 95% 的 3.5.8 服务端MOD,如果挂载无法正常使用请等待作者适配到3.6.0再使用

    • 兼容 0% 的老版客户端MOD,需要MOD作者更新适配

    客户端 :

    (SPT-AKI 3.6.0 正式版 – Hotfix 3 使用 0.13.1.3.25206  客户端)

    官方下载链接:0.13.1.3.25206 客户端

    百度云盘分流:0.13.1.3.25206 客户端    提取码:jz7s        由社友 飲歲Yelsai 提供

    迅雷云盘分流:0.13.1.3.25206 客户端    提取码:g5tu       由社友 飲歲Yelsai 提供

    大小: 22145771080 字节
    MD5: D86127D7A397B9E46ED8F16698A0E909
    SHA1: 52374A61EE54CEBD9293686FC8D990E764C68BB4
    CRC32: CCA2129B

    3.6.0  更新日志:

    Hotfix 3:

    • Added TerraGroup Trail Part 16/17/18/19

    • Fixed crazy assault scav warnings when entering a raid

    • Added workaround for custom traders killing server when accepting/completing their quests

    • v2 of profile fixer system – configs/core.json-removeModItemsFromProfile Removes a lot more mod-specific data from profiles, allowing them to load into spt

    • Added missing nloot value for crazy assault scavs

    • Fixed server crashing when creating a new profile during christmas/new years event

    • Update missing quest assorts with more accurate stack sizes/prices (if you notice they're wrong and have accurate data, tag me on discord)

    • Lower the absurd flea price for a AKS-74U

    • Newly created profiles start with 0.01 lightkeeper rep to prevent them seeing the LK rep-gain quest

    • Added small chance PMCs carry secondary weapon, mostly SMGs + small chance of fn40gl

    • Fixed a server error when trying to randomise items for sale on fence when the underlying db item has no _props data

    • Handle missing data that prevented raids from starting on custom maps without properly configured static loot data

    • Fixed a server error when repairing an item using a repair kit that lacks a resource count value

    • Added crazy assault scav to PMC brain pool

    Hotfix 2:

    • Added TerraGroup Trial Event quests 10, 15

    • Added placeholder trader assorts for most assorts we're missing that're unlocked via quest (not ideal but better than not existing on trader at all)

      • Default to 25k rouble price

      • 10 in stock

      • No buy limit

    • Added Kappa gift code

    • Added more PMC message responses

    • Fixed server error due to having water-filter in water collector before starting game for first time (affects custom mod profiles)

    • Show an error when custom trader has not added itself to Traders enum list

    • Prevent trader messages disappearing when custom trader sends quest message

    • Fixed an error where event TerraGroup Trial Event quest 13 couldn't find the correct hideout DSP craft

    • Fixed English locale file missing its formatting

    Hotfix 1 :

    • Regenerated map loot with new dumps gathered from the last 3 months

    • Added ammo weightings to level 50+ PMCs to favor higher tier ammo

    • Added Korean server translations (thanks Gomeng)

    • Added TerraGroup Trial part 12 quest

    • Added extra 20g + 9x18PM ammo types to PMC ammo pool

    • Made all items sellable on flea when BSG flea blacklist disabled in configs/ragfair.json

    • New SPT Developer profiles start with skills at level 40

    已知SPT问题:

    • RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4

    • Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)

    • Selecting the overview tab as a scav can break your client – workaround: alt+f4 to escape

    • Your active flea offers are marked as expired when the server is offline and items are returned in the mail

    • Flea categories don't always show the correct number of offers when filtering by item

    • Extracts are not the same as live, scavs can spawn in PMC spots

    • The server will not load when placed in a folder path containing Unicode characters (Japanese and Korean characters especially)

    • Looting a PMC dogtag doesn't always show their name on the post-raid kill screen

    • Some high level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data

    • Insured quest items that are consumed in a quest can be returned to the player

    • The hideout wall is a hot mess right now, BSG have refactored how it works and we need to gut all of the server code that interacts with it and start again. Expect weirdness.

    • The post-raid screen shown after a scav raid displays 0 XP, this is incorrect and your scav does earn XP from the raid

    • Clicking sort on a container can sometimes cause items to vanish

    • Event quests with trader item unlocks don't unlock the item for purchase

    已知的不是SPT的问题

    • BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false

    • Rogues are insanely difficult, this matches live

    • Tagging items in raid with special characters, e.g. , or ” can corrupt the profile on exiting the raid

    • Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn together in clumps, avoid using horde mode on all maps except factory

    • Receive All shows when nothing can be collected from mail

    • The first time you turn the generator on inside the hideout causes a bug where the client asks for it to be switched off instead of on, clicking the power button on/off again fixes this

    新增功能

    • Added new crazy scav event bot to various maps with Odobolobos N item on their person

    • Disabled event quests by default, can be enabled via showNonSeasonalEventQuests property in configs/quest.json (profiles with event quests accepted will keep them)

    • Removed all level requirements added to event quests, they all start at level 1, same as live

      • Added new Quests:

      • Make Amends – Buyout

    • TerraGroup Trial Part 1/2/3/4/5/6/7/8/11`

    • Prapor now gives new players gifts at the end of their accounts first and second day

    • A new years gift is sent to player the first week of a new year

    • Added a new friend to your friend list, you should say hello :)

    • Added Cocktail Tasting event quest (disabled by default)

    • Improved Intellect and HideoutCraft skill XP given when:

      • Inspecting

      • Crafting

      • Repairing with kit

    • Added the property removeModItemsFromProfile to configs/core that allows the server to go through your profile on game start and remove modded items. Intended for use when profiles break after removing a mod but modded items remain. By default this is off

    • Added 12.7x108mm BZT-44M cartridge to scavcase rewards blacklist

    • Added bossZryachiy/followerZryachiy to PMC enemy type list

    • Added a system to handle promo codes

      • Start a chat with 'SPT' in your friends list and try sending a promo code, e.g. PINEWOOD

    • Added mod_hammer mods to be dynamically generated for PMCs

    • Added Rhino 200DS 9×19 revolver to PMC sidearm pool

    • Added code to handle sending trader messages after a quest is failed in-raid

    • Added code to fail adding loot items to a bots container after 4 failed attempts

    更新改动

    • Updated SPT to work with latest EFT patch 25206

    • Updated flea prices

    • Regenerated bot equipment, loot and difficulty settings

    • Updated Jaeger trader icon to match live

    • Added code to check for and adjust weapon mod prices on the flea that are very large and adjusted them down, can be configured via configs/ragfair.json/unreasonableModPrices defaults to On and will adjust mods over 9x their flea price

    • Small optimisation to IsEnemyPatch.cs

    • SPT DLLs will now live in BepinEx/plugins/spt, this will make deleting client mods easier – delete everything except the spt folder

    • Increased stack count of spare ammo in PMCs secure container – should reduce chance PMC runs out of ammo

    • Updated ModLoader: loading %s mods text to ModLoader: loading %s server mods

    • Localised a lot of error and warning messages

    • Updated item blacklist to include Sanitars surgical kit

    • Improved PMC weapon mod variety slightly

    • Blacklisted sanitar medkit from PMC loot

    • Skip generating backpack loot for a bot if they don't have a backpack equipped – less warnings on bot generation

    • Forced a variety of healing items into PMCs secure container, controlled by configs/bot.json config property botGenerationBatchSizePerType

    • Made shooting Zryachiy or his followers reduce Lighthouse keeper rep (now triggers rep-gain mission)

    • Trader standing changes that occur mid-raid persist out of raid

    • Updated Spanish locale in Launcher (Thanks to ShadowXtrex)

    • Updated French locales (Thanks to Nehax)

    修复

    • Fixed client error when shooting Zryachiy or his followers

    • Fixed PMCs being generated with one cartridge in their magazine 30%~ of the time

    • Fixed PMCs being generated with no cartridge in their weapon

    • Fixed PMCs not healing bleeds and slowly bleeding to death

    • Fixed majority of weapon generation errors when constructing an AXMC weapon for PMC

    • Fixed multiple missing commas in quest.json

    • PMCs were not appearing as roles other than standard (developer/sherpa/emmisary)

    • Fixed dogtag related error that would show in log when player died

    • Fixed bossZryachiy causing client errors in lighthouse

    • Fixed modded item checker stopping after finding one modded item in a profile

    • Fixed seasonal items appearing on fence when the seasonal event was not active

    • Fixed opening a sealed weapon container when your stash was full would result in the items being lost. Items are now placed in sorting table

    • Fixed sealed weapon containers failing to find a weapon if it has no default presets

    • Removed Vector .45 from sealed weapon container loot pool as it has no presets

    • Fixed bug where configs/inraid.json/MIAOnRaidEnd would not work when set to false

    • Fixed MTs-255-12 12ga cylinder having incorrect ammo data for PMCs

    • Fixed revolver-style weapons being generated with missing StackObjectsCount values

    • Fixed a bug that caused loot items that fail the container size check to still be counted towards the total loot cost count

    模组作者注意事项

    • Updated server to es2021

    • Updated server and mod example dependencies details

    • Added PluginErrorNotifierPatch class to Modules project to assist with showing player they have problems with their client mods

    • Added SpawnProcessNegativeValuePatch class to solve the client getting confused with how many bots are alive, resulting in bots spawning forever

    • Added per bot type loot N values instead of just scav and pmc to bot.json/lootNValue

    • Deprecated BotLootGenerator.getRandomItemFromPool() in favor of getRandomItemFromPoolByRole(), it will be removed in a later patch

    • Updated package versions where possible in Server project

    • Updated trader questassort.json files to include assort/quest combos where the assort cannot be found, will log these missing combos on server start

    • Added eventQuests property to configs/quest.json, this contains a dictionary of event quests and various details about them

    • Added showNonSeasonalEventQuests property to configs/quest.json, this controls if event quests are shown to the player

    • Added type to each event object in configs/seasonalevents.json, this maps directly to the SeasonalEventType.ts enum

    • Added event filtering code to QuestController/getClientQuests(), will remove seasonal quests when event is not active

    • Added new function seasonalEventService.isQuestRelatedToEvent()

    • Refactor of SeasonalEventService.ts to work with above changes

    • Added containerIds property to configs/airdrop.json to allow adjustment of what crate is dropped based on the drop type (food/weapon/barter/mixed)

    • getAirdropLoot() now returns a IAirdropLootResult instead of a LootItem[]

    • Added Halloween trader icons to images/traders/halloween/

      • Added SeasonalEventService.adjustTraderIcons()

    • Refactored DatabaseImporter.loadImages() to accept a directories array instead of doing this.vfs.getDirs(filepath) inside the function

    • Added DatabaseImporter.getSptDataPath()

    • Exposed configs/hideout.json/expCraftAmount instead of having it hard-coded inside HideoutController.ts.handleRecipe()

    • Flagged rewardSkillPoints() as dupe of PlayerService.incrementSkillLevel()

      • Improved function to do same as rewardsSkillPoints()

    • Flagged incrementSkillLevel() as dupe of QuestHelper.rewardsSkillPoints()

      • Improved function to do same as incrementSkillLevel()

      • Made it update skills last access timestamp

    • Added useSkillProgressRateMultipler parameter (default false) to PlayerService.incrementSkillLevel(), will enable use of multiplier SkillsSettings.SkillProgressRate from globals on the amount passed in before updating skill XP value

    • Replaced uses of Console.WriteLine with correct Logger.LogX

    • Added additional nullguards to IsEnemyPatch.cs

    • Added additional nullguards to DogtagPatch.cs and to ignore when dogtag item is null if the calling code is the player

    • Stubbed out method to handle client/friend/request/cancel

    • Stubbed out method to handle client/mail/msg/send

    • Stubbed out method to handle Handle client/friend/ignore/set

    • Stubbed out method to handle Handle client/friend/ignore/remove

    • Converted various private methods/variables to protected

    • Added fixes object to configs/core to allow toggling of shotgun dispersion fix + removing mod items from profile

    • Added addOpenZonesToAllMaps and addCustomBotWavesToMaps to configs/location

    • checkForOrphanedModdedItems() takes an additional parameter, sessionId

    • Removed getTemplateQuests function as it no longer appears to be used

    • Refactored Modules/CheckAndAddEnemyPatch.cs

    • Refactored Modules/LighthouseProgressionClass.cs

    • Added getKeepAlive() to GameController.ts

    • Added resetAllTradersInProfile() to ProfileController.ts

    • Added deleteProfileBySessionId() to ProfileController.ts

    • Used profile nickname is logged when game starts next to session id

    • Added resetSkillPointsEarnedDuringRaid() to InRaidHelper.ts

    • Reworked generateAll() in LocationController.ts to not automatically skip maps called “base”, instead it will skip maps without a base json

    • Added additional types to BaseClasses

    • Added lots of comments to various config interfaces e.g. IAirdropConfig.ts

    • Renamed all globals.ts interfaces to improve naming consistency

    • Replaced multiple duplicate xyz interfaces with one in models/eft/common/Ixyz.ts, renamed to Ixyz

    • Added quest type as enum for IQuest, models/enums/QuestTypeEnum.ts

    • Added missing values AssortmentUnlock + ProductionScheme to QuestRewardType.ts

    • Added config property blacklistSeasonalItems to configs/trader.json to control if seasonal items should be sold by fence when seasonal event is not active. Default is true

    • Added GiftService for sending gifts to player, reads gift data from configs/gifts.json

    • Added MailSendService to help make sending messages to player easier than using createMessageContext() and addDialogueMessage()

    • Converted INotification/type from string into enum NotificationType

    • Converted ISaveProgressRequestData/exit from string into enum PlayerRaidEndState

    • Pass sessionId into locationController.generateAll() as parameter

    • Show URL of endpoint if JSON inside request data is invalid

    • Post raid, InRaidHelper.updateProfileBaseStats() will now process failed quests via processFailedQuests()

    • Hideout data is stripped from non-PMC bots when generated before sending it to client (same as live)

    • Added forceHealingItemsIntoSecure to configs/bot.json

    模组作者指引

    [模组指南]

    [范例模组]

    [可解析的class]

    [代码注释]

    Thanks

    Props

    Kaeno

    CWX

    ShadowXtrex

    Nehax

    Gomeng

    Ego

    历史版本留档

    服务端:

    (第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)

    渐入佳境

    沙发

    回复
    初窥堂奥
    2021

    我来辣 [s-47]

    回复
    登堂入室

    我来了


    回复

    啊?已经3.6.0了吗

    回复
    初窥堂奥

    刚刷到

    回复
    初窥堂奥

    ohhhhhhh

    回复
    渐入佳境

    卧槽,我居然亲眼看到了更新

    回复
    渐入佳境

    3.6.0 更新日志:


    已知SPT问题:

    • RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4
      稀有:有时你会在没有提取的情况下开始一张地图,唯一的逃生方法是按 alt+f4

    • Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)
      有些任务需要 PMC 在没有机器人生成的地图位置生成,使其无法完成(例如在 scav 堡垒/基地中杀死 x PMC)

    • Selecting the overview tab as a scav can break your client – workaround: alt+f4 to escape
      选择概述选项卡作为 scav 可能会破坏您的客户端 - 解决方法:alt+f4 转义

    • Your active flea offers are marked as expired when the server is offline and items are returned in the mail
      当服务器脱机且邮件中退回物品时,您的活动跳蚤优惠将标记为已过期

    • Flea categories don't always show the correct number of offers when filtering by item
      按项目筛选时,跳蚤类别并不总是显示正确的优惠数量

    • Extracts are not the same as live, scavs can spawn in PMC spots
      提取物与活的不一样,scavs可以在PMC点生成

    • The server will not load when placed in a folder path containing Unicode characters (Japanese and Korean characters especially)
      当放置在包含 Unicode 字符(尤其是日语和韩语字符)的文件夹路径中时,服务器将不会加载

    • Looting a PMC dogtag doesn't always show their name on the post-raid kill screen
      掠夺 PMC 狗牌并不总是在突袭后的杀戮屏幕上显示他们的名字

    • Some high level items unlocked through quests are missing from traders' assorts, these will be added as we unlock them on live and dump the data
      一些通过任务解锁的高级物品在交易者的分类中缺失,这些物品将在我们实时解锁它们并转储数据时添加

    • Insured quest items that are consumed in a quest can be returned to the player
      在任务中消耗的已保险副本物品可以退还给玩家

    • The hideout wall is a hot mess right now, BSG have refactored how it works and we need to gut all of the server code that interacts with it and start again. Expect weirdness.
      藏身处墙现在一团糟,BSG已经重构了它的工作方式,我们需要清除所有与之交互的服务器代码并重新开始。期待怪异。

    • The post-raid screen shown after a scav raid displays 0 XP, this is incorrect and your scav does earn XP from the raid
      scav raid 后显示的 scav 后屏幕显示 0 XP,这是不正确的,您的 scav 确实从 raid 中获得 XP

    • Clicking sort on a container can sometimes cause items to vanish
      单击容器上的排序有时会导致项目消失

    • Event quests with trader item unlocks don't unlock the item for purchase
      带有商人物品解锁的事件任务不会解锁要购买的物品

    已知的不是SPT的问题

    • BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false
      BSG已经将跳蚤中的许多高级物品列入黑名单。您可以使用mod/edit configs/ragfair.json/dynamic/blacklist/enableBsgList/false

    • Rogues are insanely difficult, this matches live
      流氓非常困难,这场比赛现场直播

    • Tagging items in raid with special characters, e.g. , or ” can corrupt the profile on exiting the raid
      在 raid 中使用特殊字符标记项目,例如 ,或 “可能会在退出 RAID 时损坏配置文件

    • Using horde mode on maps like Customs will cause large numbers of sniper scavs to spawn together in clumps, avoid using horde mode on all maps except factory
      在海关等地图上使用部落模式会导致大量狙击手成团生成,避免在除工厂以外的所有地图上使用部落模式

    • Receive All shows when nothing can be collected from mail
      接收所有显示,当无法从邮件中收集任何内容时

    • The first time you turn the generator on inside the hideout causes a bug where the client asks for it to be switched off instead of on, clicking the power button on/off again fixes this
      第一次在藏身处内打开发电机会导致客户端要求关闭而不是打开的错误,再次单击电源按钮打开/关闭可以解决此问题

    新增功能

    • Added new crazy scav event bot to various maps with Odobolobos N item on their person
      在各种地图上添加了新的疯狂scav事件机器人,身上有Odobolobos N项

    • Disabled event quests by default, can be enabled via showNonSeasonalEventQuests property in configs/quest.json (profiles with event quests accepted will keep them)
      默认情况下禁用的事件任务,可以通过 configs/quest.json 中的 showNonSeasonalEventQuests 属性启用(接受事件任务的配置文件将保留它们)

    • Removed all level requirements added to event quests, they all start at level 1, same as live
      删除了活动任务中添加的所有等级要求,它们都从 1 级开始,与现场相同

      • Added new Quests: 新增任务:

      • Make Amends – Buyout
        弥补 – 买断

    • TerraGroup Trial Part 1/2/3/4/5/6/7/8/11`
      大地集团试炼部分 1/2/3/4/5/6/7/8/11'

    • Prapor now gives new players gifts at the end of their accounts first and second day
      Prapor现在在帐户的第一天和第二天结束时向新玩家赠送礼物

    • A new years gift is sent to player the first week of a new year
      新年的第一周向玩家发送新年礼物

    • Added a new friend to your friend list, you should say hello :)
      在您的朋友列表中添加了一个新朋友,您应该打个招呼:)

    • Added Cocktail Tasting event quest (disabled by default)
      新增鸡尾酒品尝活动任务(默认禁用)

    • Improved Intellect and HideoutCraft skill XP given when:
      在以下情况下,智力和隐藏工艺技能经验值得到提升:

      • Inspecting

      • Crafting

      • Repairing with kit

    • Added the property removeModItemsFromProfile to configs/core that allows the server to go through your profile on game start and remove modded items. Intended for use when profiles break after removing a mod but modded items remain. By default this is off
      将属性 removeModItemsFromProfile 添加到配置/核心,允许服务器在游戏开始时浏览您的配置文件并删除修改的项目。适用于移除模组后配置文件中断但修改后项目仍然存在时使用。默认情况下,此功能处于关闭状态

    • Added 12.7x108mm BZT-44M cartridge to scavcase rewards blacklist
      将 12.7x108mm BZT-44M 弹药筒添加到脚架奖励黑名单

    • Added bossZryachiy/followerZryachiy to PMC enemy type list
      将老板兹里亚奇/追随者兹里亚奇添加到 PMC 敌人类型列表

    • Added a system to handle promo codes
      添加了处理促销代码的系统

      • Start a chat with 'SPT' in your friends list and try sending a promo code, e.g. PINEWOOD
        使用好友列表中的“SPT”开始聊天,并尝试发送促销代码,例如松木

    • Added mod_hammer mods to be dynamically generated for PMCs
      添加了mod_hammer 个要为 PMC 动态生成的模组

    • Added Rhino 200DS 9×19 revolver to PMC sidearm pool
      将犀牛 200DS 9×19 左轮手枪添加到 PMC 侧臂池

    • Added code to handle sending trader messages after a quest is failed in-raid
      添加了代码以处理在突袭任务失败后发送交易者消息

    • Added code to fail adding loot items to a bots container after 4 failed attempts
      添加了在 4 次尝试失败后将战利品物品添加到机器人容器失败的代码

    更新改动

    • Updated SPT to work with latest EFT patch 25206
      更新了 SPT 以配合最新的 EFT 修补程序 25206

    • Updated flea prices 跳蚤价格更新

    • Regenerated bot equipment, loot and difficulty settings
      再生机器人装备、战利品和难度设置

    • Updated Jaeger trader icon to match live
      更新了耶格尔交易员图标以实时匹配

    • Added code to check for and adjust weapon mod prices on the flea that are very large and adjusted them down, can be configured via configs/ragfair.json/unreasonableModPrices defaults to On and will adjust mods over 9x their flea price
      添加了代码来检查和调整非常大的跳蚤上的武器模组价格并向下调整,可以通过 configs/ragfair.json/unreasonableModPrices 默认配置为开,并将调整模组超过 9 倍的跳蚤价格

    • Small optimisation to IsEnemyPatch.cs
      对IsEnemyPatch进行了小幅优化.cs

    • SPT DLLs will now live in BepinEx/plugins/spt, this will make deleting client mods easier – delete everything except the spt folder
      SPT DLL 现在将存在于 BepinEx/plugins/spt 中,这将使删除客户端模组更容易——删除除 spt 文件夹之外的所有内容

    • Increased stack count of spare ammo in PMCs secure container – should reduce chance PMC runs out of ammo
      增加 PMC 安全容器中备用弹药的堆栈数量 – 应该减少 PMC 弹药用完的机会

    • Updated ModLoader: loading %s mods text to ModLoader: loading %s server mods
      更新了模组加载器:将 %s 模组文本加载到模组加载器:加载 %s 服务器模组

    • Localised a lot of error and warning messages
      本地化了许多错误和警告消息

    • Updated item blacklist to include Sanitars surgical kit
      更新了项目黑名单以包括Sanitars手术套件

    • Improved PMC weapon mod variety slightly
      稍微改进了PMC武器模组的种类

    • Blacklisted sanitar medkit from PMC loot
      来自 PMC 战利品的黑名单 sanitar 医疗包

    • Skip generating backpack loot for a bot if they don't have a backpack equipped – less warnings on bot generation
      如果没有配备背包,则跳过为机器人生成背包战利品 - 减少机器人生成的警告

    • Forced a variety of healing items into PMCs secure container, controlled by configs/bot.json config property botGenerationBatchSizePerType
      强制将各种治疗项目放入 PMC 安全容器中,由 configs/bot.json 配置属性 botGenerationBatchSizePerType 控制

    • Made shooting Zryachiy or his followers reduce Lighthouse keeper rep (now triggers rep-gain mission)
      使射击兹里亚奇或他的追随者减少灯塔守护者代表(现在触发重复增益任务)

    • Trader standing changes that occur mid-raid persist out of raid
      突袭中期发生的交易者地位变化持续存在

    • Updated Spanish locale in Launcher (Thanks to ShadowXtrex)
      更新了启动器中的西班牙语区域设置(感谢ShadowXtrex)

    • Updated French locales (Thanks to Nehax)
      更新了法语区域设置(感谢Nehax)

    修复

    • Fixed client error when shooting Zryachiy or his followers
      修复了拍摄Zryachiy或其追随者时的客户端错误

    • Fixed PMCs being generated with one cartridge in their magazine 30%~ of the time
      固定 PMC 在其弹匣中生成一个墨盒的时间为 30%~

    • Fixed PMCs being generated with no cartridge in their weapon
      固定的 PMC 在其武器中没有弹药筒的情况下生成

    • Fixed PMCs not healing bleeds and slowly bleeding to death
      修复了 PMC 无法愈合出血并缓慢出血致死的问题

    • Fixed majority of weapon generation errors when constructing an AXMC weapon for PMC
      修复了为 PMC 构建 AXMC 武器时出现的大多数武器生成错误

    • Fixed multiple missing commas in quest.json
      修复了 quest.json 中缺少多个逗号

    • PMCs were not appearing as roles other than standard (developer/sherpa/emmisary)
      PMC 未作为标准角色(开发人员/夏尔巴人/工程师)以外的角色出现

    • Fixed dogtag related error that would show in log when player died
      修复了玩家死亡时日志中显示的狗牌相关错误

    • Fixed bossZryachiy causing client errors in lighthouse
      修复了老板Zryachiy导致灯塔中的客户端错误

    • Fixed modded item checker stopping after finding one modded item in a profile
      修复了在配置文件中找到一个修改项目后修改的项目检查器停止的问题

    • Fixed seasonal items appearing on fence when the seasonal event was not active
      修复了季节性事件未激活时出现在围栏上的季节性物品

    • Fixed opening a sealed weapon container when your stash was full would result in the items being lost. Items are now placed in sorting table
      修复了在藏匿处装满时打开密封武器容器会导致物品丢失的问题。项目现在放置在排序表中

    • Fixed sealed weapon containers failing to find a weapon if it has no default presets
      修复了密封武器容器在没有默认预设的情况下无法找到武器的问题

    • Removed Vector .45 from sealed weapon container loot pool as it has no presets
      从密封武器容器战利品池中删除了矢量 .45,因为它没有预设

    • Fixed bug where configs/inraid.json/MIAOnRaidEnd would not work when set to false
      修复了configs/inraid.json/MIAOnRaidEnd在设置为false时不起作用的错误

    • Fixed MTs-255-12 12ga cylinder having incorrect ammo data for PMCs
      修复了 MTs-255-12 12ga 气瓶的 PMC 弹药数据不正确的问题

    • Fixed revolver-style weapons being generated with missing StackObjectsCount values
      修复了生成缺少堆栈对象计数值的左轮手枪式武器的问题

    • Fixed a bug that caused loot items that fail the container size check to still be counted towards the total loot cost count
      修复了导致未通过容器尺寸检查的战利品物品仍计入总战利品成本计数的错误


  • 拉黑 1年前 电脑端回复
  • 抖音-纳米翻译好评~
    拉黑 1年前 电脑端回复
  • 玲珑剑魔 [s-13] 好评,大众福音
    拉黑 1年前 电脑端回复
  • 阿伟不太厉害 [s-92] 好好好!
    拉黑 1年前 电脑端回复
  • stalin同志Hotfix 1 : Regenerated map loot with new dumps gathered from the last 3 months 重新生成的地图战利品,其中包含过去 3 个月收集的新转储 Added ammo weightings to level 50+ PMCs to favor higher tier ammo 将弹药权重添加到 50+ 级 PMC,以支持更高级别的弹药 Added Korean server translations (thanks Gomeng) 新增韩文服务器翻译(感谢高蒙) Added TerraGroup Trial part 12 quest 新增大地组试玩第12部分任务 Added extra 20g + 9x18PM ammo types to PMC ammo pool 在 PMC 弹药池中添加了额外的 20g + 9x18PM 弹药类型 Made all items sellable on flea when BSG flea blacklist disabled in configs/ragfair.json 当 BSG 跳蚤黑名单在 configs/ragfair.json 中禁用时,使所有物品都可以在跳蚤上销售 New SPT Developer profiles start with skills at level 40 新的 SPT 开发人员配置文件从 40 级的技能开始
    拉黑 1年前 电脑端回复
  • 15547249710新增的Fence商人事件任务怎么开启,能不能指导一下?
    拉黑 1年前 电脑端回复
  • huangjie030966666
    拉黑 1年前 电脑端回复
  • fakss赶紧 去试试
    拉黑 1年前 电脑端回复
  • 回复
    自成一派

    有没有给个客户端百度云盘链接的大佬啊!!!!!

    回复
    略有小成
    2021

    gogo

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