认真看帖,游戏愉快,一目十行,保证头疼.
请勿使用360浏览器的兼容模式访问社区,会无法显示帖子全部内容.
下载内容请使用IDM/迅雷/百度云盘等多线程软件下载,非要用浏览器单线程下载没速度怪不得别人.
SPTarkov项目组:
Oddba交流分享社区:
社友个人站:
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逃离塔科夫单人离线版是由SPTarkov项目组开发并免费分享,请遵守相关协议条款。
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请确保你的电脑物理内存达到或是超过16GB,虚拟内存设置为物理内存的1-1.2倍,以免出现“客户端”崩溃的问题。
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不要有中文路径,在登陆器的设置页面点 设置文件和缓存文件清除(打去验证补丁的,拜托全覆盖,别只替换一个EXE),避免卡松树页面。
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不要开着加速器的全局模式玩离线版;离线版是纯本地化运行的模拟器, 不需要你加速减少延迟
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不要使用老版MOD,切记,切记,切记一定要匹配版本的MOD。
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不要使用老版存档,架构已变,如果你有编译知识,可以尝试移植存档。
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MOD存放位置:USER/MODS文件夹内;注意,请不要将不相干的文件仍在MODS文件夹内,比如MOD压缩包等。
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玩 单人离线版,多备份存档(存档位置X:\SPT-AKI XXX\user\profiles),遇到坏档的问题自行还原备份。
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不要用鼠标去点服务器窗口内,会给你卡着的,如果遇到此类问题,按下回车或重开服务器
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请勿使用修改过的客户端玩 逃离塔科夫 线上版,也不要同时开着线上和离线,否则导致的一切后果自负。
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从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。
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每次更换新版,建议去离线版登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。
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解压请使用“7Z,Winrar,Bandizip”解压,Windows系统自带的解压会导致解压不全的问题。
科普,教程,工具
必须安装: |
.NET Framework 4.7.2 新人必装 .NET 5.0 Desktop Runtime (v5.0.0) 新人必装(部分MOD工具需要用到) .NET 6.0 Desktop Runtime (v6.0.4) 新人必装 (SPT-AKI 2.2.2或以上版本必装) |
感谢社友:坐标交叉的星云 编写: 感谢所有社友的分享 感谢社友:Wind_L 编写 |
【科普】【SPT-AKI】正式版(B系列,A系列通用) 安装教程 新人必看 离线修改教程版块 新人必看(认真看对修改很有帮助) 服务端配置详解(3.5.0) 新人必看 |
感谢社友们提供的各种方案: | 离线版疑难解答区“置顶帖”点击查看 新人必看 |
感谢社友:wowoka 分享: | 利用process lasso 优化内存,避免内存爆炸 游戏会闪退的建议挂载此软件 |
感谢社友:_物是人非 分享: | SPT-AKI管理器 一键更改端口/过验证/等(3.0.0开始请重命名服务器/登陆器EXE文件将“AKI.”删除) |
注意:从 SPT-AKI 1.4.0 血色边缘版开始,SPT项目组就不再对WIN7/8/8.1的老系统做系统兼容启动会直接闪退。
每次更换新版,建议去登陆器的“设置”里清理临时文件/还原游戏设置可以避免很多问题。
推荐使用“Bandizip”解压,Windows自带的解压可能无法正常解压。
不要同时开着线上和离线一起玩,也不要将离线版的任何文件拷贝到你玩线上的客户端内使用,会229的。
服务端:
(第一次接触离线版的小伙伴,请往上看一点跟着教程解压安装)
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123云盘:SPT-AKI 3.7.0 26282 正式版
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大小: 99559938 字节
MD5: F7300A15FC00CDC0E80BF65578D5A455
SHA1: 7ED341ECA5B135FE7948B0A339A19E9242C9A9AA
CRC32: 506C9A74
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MOD建议下载适配3.7.0的版本。
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兼容3.6.X版本的存档,更早版本的存档建议重开。
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SPT项目组在“3.7.0BE”10月5日第二次更新中往服务端里加了PNPM,本地使用JSON5 JSONC 等功能(详情请自行查看3.7.0BE的更新日志)
客户端 :
(SPT-AKI 3.7.0 正式版 使用 0.13.5.2.26282 客户端)
官方下载链接:0.13.5.2.26282 客户端 (请右键复制下载链接,使用迅雷/IDM之类的软件下载)
百度云盘分流:0.13.5.2.26282 客户端 由社友 飲歲Yelsai 提供
迅雷云盘分流:0.13.5.2.26282 客户端 由社友 飲歲Yelsai 提供
大小: 23261105240 字节
MD5: 535EBC987CE950322FAFD477A1D9FCF3
SHA1: 545EAFF313B3A550FA8302C07C127740063D3585
CRC32: 33B36EDD
已知SPT问题:
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RARE: Sometimes you'll start a map with no extracts, the only way to escape is to press alt+f4
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Some quests need PMCs to spawn in map locations with no bot spawns, making them impossible to complete (e.g. kill x PMCs in scav fortress/base)
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Selecting the overview tab as a scav can break your client – workaround: alt+f4 to escape
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Your active flea offers are marked as expired when the server is offline and items are returned in the mail
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Flea categories don't always show the correct number of offers when filtering by item
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Extracts are not the same as live, scavs can spawn in PMC spots
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The server will not load when placed in a folder path containing Unicode characters (Japanese and Korean characters especially)
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Looting a PMC dogtag doesn't always show their name on the post-raid kill screen
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Some high level quests have trader assort unlocks with placeholder prices
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Insured quest items that are consumed in a quest can be returned to the player
已知的不是SPT的问题
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BSG have blacklisted a lot of high-level items from the flea. You can disable this blacklist by using a mod/editing configs/ragfair.json/dynamic/blacklist/enableBsgList/false
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Rogues are insanely difficult, their behavior is the same as live
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Tagging items in raid with special characters, e.g. , or ” can corrupt the profile on exiting the raid
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Using horde mode on maps such as Customs will cause large numbers of sniper scavs to spawn together in clumps, avoid using horde mode on all maps except factory
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Receive All shows when nothing can be collected from mail
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The first time you turn the generator on inside the hideout causes a bug where the client asks for it to be switched off instead of on, clicking the power button on/off again fixes this
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Completing some quests does not immediately open up another quest. Some quests have multi-hour waits before appearing on a traders quest page
新增功能
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Added new AI (bossBoar, bossBoarSniper, followerBoar)
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Added new quests
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Added new USEC clothing item
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Added approximation of BSGs container randomization system (can be disabled per map in configs/location.json)
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Can be disabled globally
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All settings for randomization can be found in configs/location.json/containerRandomisationSettings
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Implemented new BSG functionality
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Added inventory quick-swap functionality
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Added equipment preset functionality
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Added default presets functionality
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Added sell all items to fence button for scavs post-raid
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Added additional weapons, ammo and equipment
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Added weapon stand to hideout
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Regenerated map static + dynamic loot with additional loot data
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Regenerated bot weapons/equipment/ammo with to include new items
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Show server mods loaded on launcher
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Show mods the current profile has used on launcher
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Tarkov settings for SPT are now stored in spt/users/sptSettings instead of AppData
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Added small chance for PMC groups to spawn at start of lighthouse raid
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Added 15% chance PMC weapons have a random enhancement
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Added config property inraid.json/keepFiRSecureContainerOnDeath to allow items in Secure container to persist their FiR status after player death
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Added system to allow insertion of loose spawn positions via config:
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Added numerous missing keycards around various maps
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Added system to allow spawn position spawn chance adjustment via config:
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Made marked rooms have significantly higher chance of loot across various maps
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Added system for changing default scav brains for other AI types, e.g. tagilla/raiders etc
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Found in bot.json/assaultBrainType, turned off by default
更新改动
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Significant effort went into supporting 3.6.x profiles in 3.7.0, your profile should be migrated when you log into 3.7.0 for the first time
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Updated majority of quests (not all) using data from new wipe
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Updated majority of trader items (not all) using data from new wipe
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A small number of trader assorts unlocked by completing high-level quests are missing, we have written functionality to add the item to the trader with the price of 6969 roubles instead of leaving it blank
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Updated quest values and prerequisites
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Reworked inventory stack splitting code
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Reworked inventory item transfer code
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Reworked inventory auto-sort code
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Reworked fence
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Sell more live-like items (fewer rare items)
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Sell ammo
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Sell guns with parts missing
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Reworked how all bot loot item chances work, loot count can be configured per container (vest/pocket/backpack)
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Added item 'packs' to flea market (bulk items) sold by PMCs
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Launcher changes
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On first start prompt the user if they want to copy their live settings to SPT
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Added a Wipe profile on start checkbox, will be hidden when a wipe is pending
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Quest system changes
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Don't show quests with failed standing requirements to player (e.g. Compensation for damage x)
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Set correct status to time-gated quests in profile (should prevent quests with a wait time showing as ready to accept until client restart)
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Remove quests with invalid status of 0 from profile on game start
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Improved how failed quests are processed
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Removed all TerraGroup trail quests (they're no longer supported by the 13.5 client)
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Made developer profile start with level 3 weapon stand
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Made all hideout crafts/upgrade take 40 seconds on developer profiles
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Made hideout wall appear when player has crafted level 1 med station and water collector (after restarting client)
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Increased spawn chance of Reshalas GoldenTT pistol
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Player scavs have different AI behavior compared to normal scavs
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Updated car extract base standing gain to 0.4
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Reduced marksman bots always spawning with wallet/wz wallet/keychain in their pocket
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PMC changes
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Adjusted PMC difficulty settings to take advantage of new behaviors/mechanics added by BSG in this patch
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PMCs have a standard account more often
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Added additional clothing options to PMCs
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Adjusted PMC weapon mod pool to reduce chance guns generate with errors
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Made PMC weapons and equipment not found in raid
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Made PMC dogtags found in raid
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Made PMC loot found in raid
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Made PMC items they bring into raid not found in raid (magazines/healing/grenades)
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Adjusted PMCs to spend longer investigating
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Made hard/impossible PMCs run away from other AIs grenades
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Adjusted PMC aiming to avoid shooting arms on easy/normal and focus on torso
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Stopped converting crazy assault event scavs into PMCs
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Allow 2×2 sized loot items to appear in vests
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Don't set FiR for magazines or medical items (e.g. bandages) stored in pocket slots of PMCs
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Added more modders as PMCs
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Improved how weapon optics are chosen for weapons based on their type, this should reduce the chances an SMG is generated with a long range scope on PMCs
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Slightly increased allowed alive bot counts on the larger maps
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If a bot spawns with a muzzle device, significantly increase spawn chances of subsequent muzzle devices on bot (will reduce times bot spawns with empty muzzle adapters)
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Updated Dutch server translations
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Updated Russian server translations
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Updated French server translations
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Updated Polish server translations
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Updated Chinese server translations
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Airdrop changes
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Blacklisted a number of boss-only items
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Blacklisted far-forward gps item
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Blacklisted cultist knife and KATT melee weapons
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Hardened code to prevent them from killing game client if airdop system breaks
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Disabled E6_1,E5_6 streets extract to match live
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Reduced issues with crafting items in Lavatory area
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Won't reset its timer when you perform an inventory action
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Now show an error in server window when a folder named src, db or user are found in root mod folder
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Made changes to launcher to accommodate non-English languages
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Adjusted bot waves on streets to better spread them out over new expansion area
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Fence improvements
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Randomized weapon/armor repair kit offer resource value
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Lists keys below 15k roubles to mirror live behavior
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Randomized key offers remaining uses
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Blacklisted currency from being assorts
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Lighthouse changes
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No longer need DSP in hand to cross bridge
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Optimized mine processing and bridge state checking
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Slightly optimized loot generation speed
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Adjusted every maps loose loot multipler based on analysis of live data, all maps have been bumped up
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Blacklisted additional armbands from scav case reward pool that can only be obtained via quests
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Blacklisted randomized loot containers (new years gift/pumpkin/sealed weapon) from scav case
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Improved accuracy of validateNickname()
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Improved accuracy of selectProfile()
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Added Sanitars Bag to scavcase reward blacklist
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Increased average number of bots on larger maps
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Removed unnecessary pokhim hobo quest fix from server
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Modified server start message to inform player not to close it while playing
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Increased bloodhound backpack loot pool to reduce seeing same items over and over
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Included more possible slots types to the insurance mod item removal code
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Reworked insurance item packaging and mailing code (Thanks to Refringe):
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Takes into account weapon mod prices when deciding what should be removed
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Tighter check for what items can be removed (should fix pistol grips being removed)
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Optimized module lighthouse check code
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Made getQuestMoneyRewardBonus() also take into account hideout management skill level
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Globally blacklisted 5ae089fb5acfc408fb13989b test_consumable (bsg test item)
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Scav cases are now limited to 1 stack of money per reward rarity pool, should reduce times your rewards are all money
修复
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Fixed PMCs having no vest loot
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Fixed under-barrel grenade launchers sometimes not finding a valid ammo and falling back to default
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Fixed an issue where item couldn't be found on insurance page
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Fixed lootable magazines sometimes having incorrect ammo count in them
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Blacklisted 63dbd45917fff4dee40fe16e (PlaceOfFame_Stash_1)
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Fixed Airdrop loot not being flagged as found in raid
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Fixed buying certain weapons on the flea with low durability being added to your stash with full durability
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Fixed bot drum mags from their pockets emptying into one large stack
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Fixed splitting a FiR stack not carrying over its FiR status to the new stack
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Fixed splitting a stack of items brought out of raid that have no stack count causing a server crash
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Added 648c1a965043c4052a4f8505 to global item blacklist (the item description explains it is a drug tested on monkeys! likely a bsg test item)
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Quest system fixes
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Fixed repeatable hand-over quests losing their progress after a client restart
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Fixed radio transmitter quest item appearing on lighthouse in multiple locations at the same time
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Fixed Compensation for damage x quests showing when trader standing is not below activation amount
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Fixed server being killed when applyQuestReward() cannot find the quest to give rewards of
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Fixed trader rep not adjusting until client restart after handing in a quest with rep as a reward
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Fixed issue with completedConditions not being cleared from player profile post-raid when a quest failed (fixes Bullshit)
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Fixed server erroring when it can't find a repeatableQuests object in profile
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Fixed Compensation for damage quests checking loyalty level instead of standing
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Updated Insomnia to include labs
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Fixed game client gradually caching your map loot and ignoring the new loot you generate
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Fixed opening ammo packs inside sealed weapon containers being Found in raid, but the ammo not
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Fixed bug where player would pay for mods and not receive them buy still pay (items were not accessible to player due to trader standing)
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Fixed new attachment trader message tooltip showing when it shouldn't (new profiles only)
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Fixed messages sent to sptFriend disappearing
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Fixed buy preset items listing items you can't buy and charging you for them
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Fixed car extracts not giving fence rep
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Fixed flea not displaying correctly when viewing offers for weapon presets
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Fixed bots being generated with unnecessary hideout data
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Fixed adjustWeighting() not processing bot.json add data correctly
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Fixed assault scav equipment adjustments for level 1-2 not working
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Fixed game client not reflecting trader rep loss upon failing a quest
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Fixed trader dialogs showing items to collect where there's nothing to collect
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Fixed 30x29mm VOG-30 being in wrong scav case blacklist
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Fixed clicking on raid location > map > ready causing client to soft-lock
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Fixed incorrect handling of ammo in packs found inside static containers (e.g. ap-20 boxes having only 20 rounds instead of the expected 25)
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Fixed weapons being given invalid buff by removing unused weapon damage buff from repair kit buff options
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Fixed loot containers being counted as fixed spawn points if they contained a single quest-flagged item
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Fixed Rogues always shooting USEC players on sight
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Fixed USEC players never becoming neutral with Rogues after shooting them
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Fixed sealed weapon container giving blacklisted items
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Fixed isOfBaseClass() not being able to find certain Template ids
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Fixed some loose loot positions being made forced when they shouldn't be
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Fixed flea offers listed in a pack only selling 1 of the packs contents and leaving a phantom offer in 'my offers`
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Fixed some edge cases relating to money being taken out of your secure container first instead of from stash when paying for goods/services
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Fixed player offers that were slightly over the average listing price have their sell chance always drop to 25% or less
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Fixed quests with unfulfilled loyalty/standing requirements showing after accepting a quest
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When packaging up items to send in a mail to player, don't assume the first item in the array is a 'base' item
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Removed broken WeaponDamage from possible weapon buff pool
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Fixed applyMoneyBoost() not picking up quest statuses
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Fixed SPT server being generated without compression, reduces its size by 40mb
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Fixed bug in code that handles adding fallback magazines to a bots inventory when the chosen magazine doesn't fit
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Fixed missing server icon
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Fixed repairItemByKit() passing repairConfig.applyRandomizeDurabilityLoss as the parm to set if the repair was being performed by a repair kit for updateItemDurability()
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Correctly use repairConfig.applyRandomizeDurabilityLoss when repairing items using a kit
模组作者注意事项
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Big rewrite of the example mods build system courtesy of Refringe: https://dev.sp-tarkov.com/chomp/ModExamples
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Added ability for mods to pull in custom NPM packages on server start
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Add package name to package.json/dependencies and the server will use PNPM to grab it
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Defaults to disabled, requires user to change core.json/autoInstallModDependencies to true
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Upgraded server to use NodeJS 18.15
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Reworked server build script gulpfile.mjs
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Lots of changes to support building on linux
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pmcData.Stats changed, its now pmcData.Stats.Eft
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Moved PMC settings out of bot.json and into its own config file pmc.json
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Added useProtobuf to IGameConfigResponse
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Added IsAlwaysSpawn to ILootBase
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Added DO_RANDOM_DROP_ITEM to bot difficulty values
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Moved SPTUSEC enum value to 38
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Moved SPTBEAR enum value to 39
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Updated client/handbook/builds/my/list response object
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Updated ProfileChange to include new properties weaponBuilds and equipmentBuilds
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Added properties to map base.json BotSpawnCountStep BotSpawnPeriodCheck BotStartPlayer GlobalContainerChanceModifier NonWaveGroupScenario
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Updated Metrics properties
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Updated ILootBase isStatic to be isContainer
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Updated HideoutAreas to include WEAPON_STAND WEAPON_STAND_SECONDARY
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Replaced EventOutputHolder builds with weaponBuilds and equipmentBuilds
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Changed TradeHelper.sellItem() to accept 2 profiles, 1 with item to sell, other to accept money from selling
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Added hideoutAreaStashes property to profiles
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Changed AID to be numerical – BSG have started checking this value is numeric, long term this should become the primary profile ID to use in place of session id
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Added minFillLooseMagazinePercent and minFillStaticMagazinePercent to configs/location.json
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SPT PMCs have the IsStreamerModeAvailable property set to true, its used by the a module patch to differenciance between a scav and our PMCs
-
Bots generation object has changed strucuture, not uses weights instead of min/max values
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Removed addSpawnedInSessionPropertyToItems() call on successful raid, we trust the SpawnedInSesion value of the objects passed back from client instead of blanket setting everything
-
Made bot generation uses values from botconfig.presetBatch instead of botconfig.botGenerationBatchSizePerType
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Added new property to bot.json to allow adjustment of bot ammo/equipment by player level
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Added system to allow blacklisting loose loot locations by map and id to location.json
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Updated getGameConfig() to correctly send aid as number, not string
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Set profiles hideout.seed property to have a randomised value on profile creation
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Created new loot.json config to hold new loot-related properties
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Log to players screen when client cant find difficulty settings
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Made BotDetailsCacheService cache bots by name and side to improve their uniqueness
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Massively simplified HealthController.healthTreatment() (post-raid therapist healing handling)
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Removed slotIdsWithChanceOfNotReturning from insurance config
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ReverbVolume in ITemplateItem is now optional
-
Added missing property ChanceGroup inside Location.json/customWaves/boss
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Added randomiseMapContainers dictionary inside match.json
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merged ragfair.json/dynamic/price+presetPrice into new object ragfair.json/dynamic/priceRanges
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weather.json/clouds changed structure to accommodate weights
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Moved addCustomLooseLootPositions() into GameController load() event to ensure it only runs once on server start and not on every player game start
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Moved jsonc from devDeps into deps inside package.json
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Extracted bot appearance generation code into new function setBotAppearance()
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Added allowMultipleMoneyRewardsPerRarity and allowMultipleAmmoRewardsPerRarity to scavcase.json
Thanks
Kaeno
CWX
Clodan
RaiRai
Kiobu
gasmo
Refringe
Drakia
qe201020335
TheSparta
Lave
Wittmann
FullerK_55
IrabethTyrabade
NoNick
Harmony
ghost114514
Gary
芜湖666
终于来了
哇塞,出了!!!
好耶
来了来了! 它们来了!!!
NB!!!!!!!!!!!!!!!!!!!!!!!!!
我滴个乖乖?????终于来了????!!!!!牛逼.......
SPTarkov——YYDS