进藏身处无限转圈
开控制台一看飘红了
下面是报错的内容
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EFT.Animations.ProceduralWeaponAnimation.ApplyPosition () (at <be9862b1593e41e48ad89bd48723d349>:0)
GClass878.ApplyTransformations (EFT.Animations.ProceduralWeaponAnimation pwa, System.Single dt) (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Animations.ProceduralWeaponAnimation.ProcessEffectors (System.Single deltaTime, System.Int32 nFixedFrames, UnityEngine.Vector3 motion, UnityEngine.Vector3 velocity) (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.VisualPass () (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.LateUpdate () (at <be9862b1593e41e48ad89bd48723d349>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
spt3.10.2
已配图
是
其他问题
后面想开一下结果也出错了
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EFT.Animations.ProceduralWeaponAnimation.ApplyPosition () (at <be9862b1593e41e48ad89bd48723d349>:0)
GClass878.ApplyTransformations (EFT.Animations.ProceduralWeaponAnimation pwa, System.Single dt) (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Animations.ProceduralWeaponAnimation.ProcessEffectors (System.Single deltaTime, System.Int32 nFixedFrames, UnityEngine.Vector3 motion, UnityEngine.Vector3 velocity) (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.VisualPass () (at <be9862b1593e41e48ad89bd48723d349>:0)
EFT.Player.LateUpdate () (at <be9862b1593e41e48ad89bd48723d349>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class410:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
这些是装的mod
你打什么有关于藏身处的mod了吗?没打的话是不是MG跟SVM里面的藏身处设置有冲突?具体我也看不懂,mod塞多了是会有些奇奇怪怪的bug
整了不知道多久但是可能是哪个mod的问题
所以我重新整了3.10.5就行了,真怪呀