[Error : Unity Log] NullReferenceException
Stack trace:
SAIN.Components.PlayerComponentSpace.PersonClasses.PersonActiveClass.CheckGameObjectActive (SAIN.Components.PlayerComponentSpace.PlayerComponent playerComponent) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.PlayerComponentSpace.PersonClasses.PersonActiveClass.CheckActive (SAIN.Components.PlayerComponentSpace.PlayerComponent playerComponent) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.PlayerComponentSpace.PlayerComponent.ManualUpdate (System.Single currentTime, System.Single deltaTime) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.GameWorldComponent.ManualUpdate (System.Single CurrentTime, System.Single DeltaTime) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.GameWorldComponent.WorldTick (System.Single deltaTime) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Patches.Components.WorldTickPatch.Patch (EFT.GameWorld __instance, System.Single dt) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
(wrapper dynamic-method) EFT.GameWorld.DMD<EFT.GameWorld::DoWorldTick>(EFT.GameWorld,single)
EFT.GameWorldUnityTickListener.Update () (at <13b3da31885d4b8d827d4190298e367f>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
3.11.3
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