服务端Client.0.16.1.3.35392
客户端SPT-3.11.3-35392-7a9a346
[Error : Unity Log] NullReferenceException
Stack trace:
SAIN.Components.PlayerComponentSpace.PersonClasses.PersonActiveClass.CheckGameObjectActive (SAIN.Components.PlayerComponentSpace.PlayerComponent playerComponent) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.PlayerComponentSpace.PersonClasses.PersonActiveClass.CheckActive (SAIN.Components.PlayerComponentSpace.PlayerComponent playerComponent) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.PlayerComponentSpace.PlayerComponent.ManualUpdate (System.Single currentTime, System.Single deltaTime) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.GameWorldComponent.ManualUpdate (System.Single CurrentTime, System.Single DeltaTime) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Components.GameWorldComponent.WorldTick (System.Single deltaTime) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
SAIN.Patches.Components.WorldTickPatch.Patch (EFT.GameWorld __instance, System.Single dt) (at <fb63177fb8f64433ac6d5f0888c80f29>:0)
(wrapper dynamic-method) EFT.GameWorld.DMD<EFT.GameWorld::DoWorldTick>(EFT.GameWorld,single)
EFT.GameWorldUnityTickListener.Update () (at <13b3da31885d4b8d827d4190298e367f>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
客户端MOD
服务端MOD
服务端MOD排序
仓库界面不报错,进入战局后打架时爆红。
跪求大佬支招,滑跪。
Client.0.16.1.3.35392
已配图
是
客户端报错
我又观察了一下,是战局结束时爆红。
我的sain也出跟你差不多的报错,但是我是用fika把服务端移到另一台电脑上玩的,就我一个人,双机单人,然后我打完了去服务端电脑看,不仅sain,还有LOOTING BOTS也报错,但是报一大堆错又不影响玩,就是服务器报错游戏又没问题,我就没管了