“5656eb674bdc2d35148b457c”: {
“_id”: “5656eb674bdc2d35148b457c”,
“_name”: “40 VOG-25”,
“_parent”: “5485a8684bdc2da71d8b4567”,
“_type”: “Item”,
“_props”: {
“Name”: “40 мм ВОГ-25”,
“ShortName”: “40mm”,
“Description”: “40 мм ВОГ-25”,
“Weight”: 0.255, //单颗重量
“BackgroundColor”: “yellow”,
“Width”: 1, //占格子大小
“Height”: 1,
“StackMaxSize”: 1, //单格堆叠数量 不建议改
“ItemSound”: “ammo_launcher”,
“Prefab”: {
“path”: “assets/content/items/ammo/patrons/patron_vog25_40mm.bundle”,
“rcid”: “”
},
“UsePrefab”: {
“path”: “”,
“rcid”: “”
},
“StackObjectsCount”: 1,
“NotShownInSlot”: false,
“ExaminedByDefault”: true,
“ExamineTime”: 1,
“IsUndiscardable”: false,
“IsUnsaleable”: false,
“IsUnbuyable”: false,
“IsUngivable”: false,
“IsLockedafterEquip”: false,
“QuestItem”: false,
“LootExperience”: 0,
“ExamineExperience”: 10, //获得经验
“HideEntrails”: false,
“RepairCost”: 0,
“RepairSpeed”: 0,
“ExtraSizeLeft”: 0,
“ExtraSizeRight”: 0,
“ExtraSizeUp”: 0,
“ExtraSizeDown”: 0,
“ExtraSizeForceAdd”: false,
“MergesWithChildren”: false,
“CanSellOnRagfair”: true, //可在市场出售或购买
“CanRequireOnRagfair”: true,
“ConflictingItems”: [],
“Unlootable”: false,
“UnlootableFromSlot”: “FirstPrimaryWeapon”,
“UnlootableFromSide”: [],
“AnimationVariantsNumber”: 0,
“DiscardingBlock”: false,
“RagFairCommissionModifier”: 1,
“IsAlwaysAvailableForInsurance”: false,
“DiscardLimit”: -1,
“DropSoundType”: “None”,
“InsuranceDisabled”: false,
“QuestStashMaxCount”: 0,
“IsSpecialSlotOnly”: false,
“IsUnremovable”: false,
“StackMinRandom”: 1,
“StackMaxRandom”: 1,
“ammoType”: “grenade”,
“InitialSpeed”: 100, //发射速度 影响射程
“BallisticCoeficient”: 0.222,
“BulletMassGram”: 250,
“BulletDiameterMilimeters”: 40,
“Damage”:
100,
//肉伤 直接决定威力
“ammoAccr”: 1,
“ammoRec”: 1,
“ammoDist”: 1,
“buckshotBullets”: 1,
“PenetrationPower”: 1,
“PenetrationPowerDiviation”: 0,
“ammoHear”: 1,
“ammoSfx”: “standart”,
“MisfireChance”: 0.02, //故障率 实战没见过 保险起见可调0
“MinFragmentsCount”: 2,
“MaxFragmentsCount”: 3,
“ammoShiftChance”: 0,
“casingName”: “40 мм ВОГ-25”,
“casingEjectPower”: 0,
“casingMass”: 1,
“casingSounds”: “40mmgrenade”,
“ProjectileCount”: 2, //弹头数 除了霰弹包括普通弹也可实现一炮多发 距离越远散射更显著
“PenetrationChance”: 1,
“RicochetChance”: 0,
“FragmentationChance”: 1,
“Deterioration”: 1,
“SpeedRetardation”: 0,
“Tracer”: false, //开启曳光 夜战和远距离观察弹道建议开启
“TracerColor”: “red”, //曳光弹的颜色 建议红red黄yellow绿green更清晰
“TracerDistance”: 0.2, //曳光大小 如果开启曳光此项不为0 建议0-0.2足以
“ArmorDamage”: 70, //甲伤
“Caliber”: “Caliber40mmRU”,
“StaminaBurnPerDamage”: 0.144, //灼烧伤害 暂时没用
“HeavyBleedingDelta”: 1, //大或小出血的概率 范围0-1 0为不流血1为必定流血
“LightBleedingDelta”: 1,
“ShowBullet”: false,
“HasGrenaderComponent”: true,
“FuzeArmTimeSec”: 0.06, //安全距离 按照比例换算 可按照需求适当调整
“ExplosionStrength”: 90,
“MinExplosionDistance”: 5, //最小爆炸范围
“MaxExplosionDistance”: 6, //最大
“FragmentsCount”: 20,
“FragmentType”: “63b35f281745dd52341e5da7”,
“ShowHitEffectOnExplode”: false,
“ExplosionType”: “smallgrenade_expl”,
“AmmoLifeTimeSec”: 40,
“Contusion”: { //挫伤 影响范围
“x”: 1.5,
“y”: 4,
“z”: 10
},
“ArmorDistanceDistanceDamage”: { //装甲距离损伤
“x”: 1,
“y”: 4,
“z”: 25
},
“Blindness”: { //失明
“x”: 0,
“y”: 0,
“z”: 0
},
“IsLightAndSoundShot”: false,
“LightAndSoundShotAngle”: 0,
“LightAndSoundShotSelfContusionTime”: 0,
“LightAndSoundShotSelfContusionStrength”: 0,
“MalfMisfireChance”: 0,
“DurabilityBurnModificator”: 1,
“HeatFactor”: 1,
“MalfFeedChance”: 0,
“RemoveShellAfterFire”: true
补充:榴弹改了速度也就改了射程但是镜子的密位和射程准星没有对准所以这镜子近距离平射没影响,远距离抛射基本是废了,不过有需要可以直接镜子顶上装测距仪然后镜子密位调最大角度也最大开激光校准目标,只是精准度差得多要多练习
StaminaBurnPerDamage
应该是被打到后损失的体力
请问一下屏幕右下角绿色十字是啥啊?
FragmentsCount
这个是爆炸破片数量,我直接设置几千个,对着AI干一枪 AI直接变漏勺
Initial Speed 是弹速 直接设置八九百可以当狙打
FuzeArmTimeSec 是引信激活时间 直接设置0.01就行 不然搭配高速炮弹砸到人都不爆
唯一的缺点就是不要打贴身的人 我反正爆炸范围按照20米设置的 和森林boss对狙的时候我直接火力覆盖....
其实目前最主要的问题是GP25它瞄哪不打哪,这是最主要的
顺便说一句,把Initial Speed设为63时榴弹的飞行轨迹正好与瞄准具重合,我亲自试验了好几次
我范围改最大500最小100,怎么下森林图之后直接没有范围伤害了?