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    {无授权转载,侵删} LOOT RANDOMISER 1.3.1 战利品随机化

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  • 炉火纯青
    VIP3

    Changes loot pools to make utterly no sense whatsoever.

    “Mwaha, the spoils of war!”


    This mod patches either loose loot or container loot pools (or both!) to contain an utterly random selection of items.

    Has a highly-flexible configuration file to let you choose the randomness you want!

    Be aware that this mod most likely will increase the amount of time it takes to load into a raid.

    CONFIGURATION

    enabled (boolean / default: true) : Whether or not the mod is active at all

    quest_items (boolean / default: false) : Whether or not to include quest-only items in the pool. THIS DOES NOT MEAN EVERY ITEM THAT IS USED IN A QUEST; it's only specifically for items that have NO OTHER PURPOSE (not even selling), other than to turn in for a quest.

    loot_size_multiplier (float / default: 1.0) : Multiplies the tile size of all items. You can set it to zero to make all items 1×1!

    container_size_multiplier (float / default: 1.0) : Multiplies the grid size of all containers. Useful if you have extremely absurd map loot rates.

    loot_quantity_distributions (array of objects / format: { “count”: <item quantity>, “relativeProbability”: <chance> }) : Has something to do with item quantity, maybe # of duplicate items in a container or how many appear in them?

    loot_static (boolean / default: true) : Whether or not to apply the randomiser to containers

    loot_loose (boolean / default: true) : Whether or not to apply the randomiser to loose loot

    loot_exclude_by_id (array) : Blocks specific items from ever appearing in randomised loot

    loot_exclude_by_parent_id (array) : Blocks all items with the matching parent ID from ever appearing in randomised loot

    loot_loose_limit (integer / default: 1,500) : The maximum amount of loose loot spawn locations that the mod is allowed to patch on a map

    loot_rate (object / entry format: “<ID>”: integer) : Adjusts spawn rate for listed items, by item ID.

    loot_rate_by_parents (object / entry format: “<parent ID>”: integer) : Adjusts spawn rate for a type of item, by parent ID.

    loot_rate_default (integer / default: 1) : The default spawn rate for all items.

    console_spam (boolean / default: false) : Flood the console with debug messages on server start {无授权转载,侵删}  LOOT RANDOMISER 1.3.1 战利品随机化

    By default, the mod has been configured to prevent weapon parts from appearing. This is because there are so many weapon parts in the game that 80% of the time, the loot generator would pick a weapon part over anything else. Dogtags have also been blacklisted. Quest items will also never be chosen to preserve the integrity of quests.

    The mod should only touch RANDOM loose loot spawns. GUARANTEED loose loot spawns (like quest items for example) should remain as they are.

    STUCK ON “LOCAL GAME STARTING”?

    While the mod is quite random; it can't be too random!

    If there are too many items available to the randomiser, it will most likely cause problems when trying to load large maps that have a lot of loose loot.

    If you run into a problem when entering a raid, please try blacklisting more items, lowering the value of loot_loose_limit, lowering loot multipliers, or disabling loose loot randomisation.

    Have fun finding absurd loot in absurd places, like loose THICCs or an LEDX where a measuring tape would be! {无授权转载,侵删}  LOOT RANDOMISER 1.3.1 战利品随机化

    CHANGING ITEM SIZE?

    Be aware that the game does not re-cache images when you change the item tile size.

    If you want to have the game generate new icons to match the new size, you'll need to wipe the icon cache clean.

    C:\Users\<local user name>\AppData\Local\Temp\Battlestate Games\EscapeFromTarkov\Icon Cache


    Inside that folder, just delete every image. (and if you regularly change item sizes, it's advised to empty the recycling bin as well to save disk space!)

    KNOWN BUGS/ISSUES/CAVEATS

    – Containers may be empty more often than not while the container randomiser is active. This is because the game backs out when trying to insert items that are too big to fit into a container, like a junk box in a wooden crate. You can increase the container size or decrease the item size to get around this.

    – Sprinting animations with weapons that are normally two-handed (like assault rifles) will do the one-handed animation instead (as if it were a pistol or SMG). This is because an item's tile size is actually linked to animations in the game's code.

    INCOMPATIBLE MODS

    The following mods cause issues when installed in unison with this mod:

    Simple Wave AI Generator (SWAG) : Causes softlock when launching the game

    JoshJ5Hawk's Super Loot/Items : Causes all loot to be super loot instead

    will not make compatibility patches for incompatible mods. Please do not ask or comment on the mod about its incompatibilities.

    PARTIAL INCOMPATIBILITIES

    The following mods cause issues when installed in unison, but can be fixed yourself easily:

    Valen's AIO : Causes an object reference error unless if you change the following variables in that mod's config to this:

    {
    “containersInMarkedRoom”: false,
    “looseLootMultiplier”: 0,
    “staticLootMultiplier”: 0
    }

    CREDITS

    k4_a : Providing code to detect invalid items

    props : Code cleanup

    CWX : Suggesting to use handbook database to lookup items instead of items database

    Tabbycat : Confirmation of 3.4.0 compatibility

    Doggo456 : Port to 3.5

    下面是机翻凑合看 [s-1] 

    改变战利品池完全没有意义。

    “姆瓦哈,战利品!”


    这个模组修补了松散的战利品或容器战利品池(或两者兼而有之!),以包含完全随机选择的物品。

    具有高度灵活的配置文件,可让您选择所需的随机性!

    请注意,这个模组很可能会增加加载到突袭中所需的时间。

    配置

    启用(布尔值/默认值:真):无论模组是否处于活动状态

    quest_items(布尔/默认值:假):是否在池中包括仅限任务的项目。这并不意味着任务中使用的每个物品;它仅适用于没有其他目的(甚至不出售)的物品,除了上交任务。

    loot_size_multiplier(浮点/默认值:1.0):乘以所有项目的磁贴大小。您可以将其设置为零以使所有项目为 1×1!

    container_size_multiplier(浮点/默认值:1.0):乘以所有容器的网格大小。如果你有极其荒谬的地图战利品率,这很有用。

    loot_quantity_distributions(对象数组/格式:{“计数”:<项目数量>,“相对概率”:<机会>}):与项目数量有关,也许是容器中重复项目的#或其中出现的数量?

    loot_static(布尔值/默认值:真):是否将随机化器应用于容器

    loot_loose(布尔值/默认值:真):是否将随机化器应用于松散的战利品

    loot_exclude_by_id(数组):阻止特定物品出现在随机战利品中

    loot_exclude_by_parent_id(数组):阻止所有具有匹配父ID的物品出现在随机战利品中

    loot_loose_limit(整数/默认值:1,500):允许模组在地图上修补的最大松散战利品生成位置

    loot_rate(对象/条目格式:“<ID>”:整数):按物品 ID 调整所列物品的生成速率。

    loot_rate_by_parents(对象/条目格式:“<父 ID>”:整数):按父 ID 调整物品类型的生成速率。

    loot_rate_default(整数/默认值:1):所有物品的默认生成速率。

    console_spam(布尔值/默认值:假):在服务器启动时用调试消息淹没控制台{无授权转载,侵删}  LOOT RANDOMISER 1.3.1 战利品随机化

    默认情况下,该模组已配置为防止出现武器部件。这是因为游戏中的武器部件太多了,以至于 80% 的时间,战利品生成器会选择武器部件而不是其他任何东西。狗牌也被列入黑名单。也绝不会选择副本物品以保持任务的完整性。

    该模组只能接触随机松散的战利品生成。保证松散的战利品生成(例如副本物品)应保持原样。

    卡在“本地游戏启动”上?

    虽然模组是相当随机的;不能太随机!

    如果随机器可用的物品太多,则在尝试加载具有大量松散战利品的大型地图时,很可能会引起问题。

    如果您在进入突袭时遇到问题,请尝试将更多物品列入黑名单、降低loot_loose_limit值、降低战利品乘数或禁用松散战利品随机化。

    在荒谬的地方寻找荒谬的战利品,比如松散的 THICC 或卷尺所在的 LEDX!{无授权转载,侵删}  LOOT RANDOMISER 1.3.1 战利品随机化

    更改项目大小?

    请注意,当您更改项目图块大小时,游戏不会重新缓存图像。

    如果要让游戏生成新图标以匹配新大小,则需要擦除图标缓存。

    C:\Users\<local user name>\AppData\Local\Temp\Battlestate Games\EscapeFromTarkov\Icon Cache


    在该文件夹中,只需删除每个图像即可。(如果您经常更改项目大小,建议也清空回收站以节省磁盘空间!

    已知错误/问题/注意事项

    – 当容器随机化器处于活动状态时,容器可能经常为空。这是因为当尝试插入太大而无法放入容器中的物品时,游戏会退出,例如木箱中的垃圾箱。您可以增加容器大小或减小项目大小来解决此问题。

    – 使用通常为双手的武器(如突击步枪)的冲刺动画将改为单手动画(就好像它是手枪或冲锋枪一样)。这是因为项目的图块大小实际上与游戏代码中的动画相关联。

    不兼容的模组

    以下模组在与此模组一起安装时会导致问题:

    简单波浪AI生成器(SWAG):启动游戏时导致软锁定

    JoshJ5Hawk的超级战利品/物品:导致所有战利品都是超级战利品

    不会为不兼容的模组制作兼容性补丁。请不要询问或评论该模组的不兼容性。

    部分不兼容

    以下模组在统一安装时会导致问题,但可以轻松自行修复:

    Valen 的 AIO :会导致对象引用错误,除非您将该 Mod 配置中的以下变量更改为此变量:

    {
    “containersInMarkedRoom”: false, “looseLootMultiplier”: 0,

    “staticLootMultiplier”: 0
    }

    LootRandomiser1.3.1.zip
    3.5 KB,下载次数:0[记录]
    完全修改了战利品生成!机箱可以摸子弹,
    炉火纯青
    VIP3

    忘记说了这是3.5.2版本的

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    登堂入室
    2021

    赞一个

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    初窥堂奥
    赠送了礼物[比心]
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    初窥堂奥

    就喜欢这种物资自定义的,但是能不能整个3.5.0或者多版本兼容的

    回复
    炉火纯青
    VIP3

    LootRandomiser1.3.0.zip
    3.52 KB,下载次数:0[记录]
    3.5.0

    回复

    谢谢,建议字体颜色改纯黑体,看着好费劲 [s-1]

    回复
    初窥堂奥

    配合去限制mod一起用,进图搜到的箱子盒子都带不出来

    回复
    登堂入室
    这个我应该怎样去确认有没有开始成功
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