for (let m in maps) {
//获取所有地图Boss
let bossName = “,”;
for (let b in map.BossLocationSpawn) {
if (map.BossLocationSpawn[b].BossChance) {
let boss = map.BossLocationSpawn[b];
if (bossName.indexOf(map.BossLocationSpawn[b].BossName) == –1 && map.BossLocationSpawn[b].BossName != “gifter”) {
allBoss.push(boss);
bossName += map.BossLocationSpawn[b].BossName + “,”;
}
}
}
}
for (let m in maps) {
if (maps[m].base?.BossLocationSpawn) {
for (let i in allBoss) {
allBoss[i].BossChance = 100;
allBoss[i].BossZone = maps[m].OpenZones;
allBoss[i].RandomTimeSpawn = false;
allBoss[i].Time = –1;
// allBoss[i].Time = parseInt(Math.random() * (maps[m].base.EscapeTimeLimit – 10));
// if (!!!allBoss[i].Time) {
// allBoss[i].Time = -1;
// }
}
maps[m].base.BossLocationSpawn = allBoss;
//maps[m].base.BossLocationSpawn = [];
}
}
3.5
已配图
是
其他问题
而且
和
似乎没用
你的重复判定呢你这个只是一个循环刷新
赶紧放出来
普通AI已经打腻了,就想让三狗虐虐我
大佬分享下呗