游戏客户端两次运行17分钟左右闪退,服务端正常持续运行无红字,32G内存
MOD:AI优化,Mini HUD,阿曼达滤镜,战局地图,3.7.0radar
2024-02-12 20:05:31.915 +08:00|0.13.5.3.26535|Error|application|BattlEye environment validation failed:
2024-02-12 20:05:32.181 +08:00|0.13.5.3.26535|Error|Default|
EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at EFT.UI.ErrorScreen.smethod_0 (System.String source) [0x00000] in <f7f3726f1deb4e1fabfff17fea715bfa>:0
at EFT.UI.ErrorScreen.Show (System.String title, System.String message, System.Action closeManuallyCallback, System.Single waitingTime, System.Action timeOutCallback, EFT.UI.ErrorScreen+EButtonType buttonType, System.Boolean removeHtml) [0x00023] in <f7f3726f1deb4e1fabfff17fea715bfa>:0
at EFT.UI.PreloaderUI+Struct846.MoveNext () [0x0004f] in <f7f3726f1deb4e1fabfff17fea715bfa>:0
2024-02-12 20:08:08.439 +08:00|0.13.5.3.26535|Error|Default|Threshold durability should never be negative on an active repair buff. Overriding value
2024-02-12 20:22:14.306 +08:00|0.13.5.3.26535|Error|Default| +
EXCEPTION: System.ArgumentException: Getting control 5's position in a group with only 5 controls when doing repaint
Aborting
at UnityEngine.GUILayoutGroup.GetNext () [0x000b1] in <e114731188434396a16e5be1fee43be9>:0
at UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00046] in <e114731188434396a16e5be1fee43be9>:0
at UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00001] in <e114731188434396a16e5be1fee43be9>:0
at UnityEngine.GUILayout.Space (System.Single pixels) [0x00055] in <e114731188434396a16e5be1fee43be9>:0
at ConfigurationManager.ConfigurationManager.SettingsWindow (System.Int32 id) [0x00171] in <7fcc1f060b7f4fe5bd2220dd0c943033>:0
at UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) [0x00070] in <e114731188434396a16e5be1fee43be9>:0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00078] in <e114731188434396a16e5be1fee43be9>:0
2024-02-12 20:22:14.328 +08:00|0.13.5.3.26535|Error|Default|Couldn't extract exception string from exception of type ArgumentException (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)
2024-02-12 20:22:14.371 +08:00|0.13.5.3.26535|Error|Default|
2024-02-12 20:22:14.371 +08:00|0.13.5.3.26535|Error|Default|GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
3.7.6
已配图
是
游戏闪退
玩游戏前打开任务管理器并在性能选项卡查看内存,然后切换到游戏继续游戏,游戏闪退后看看内存占用曲线,以确认是否是虚拟内存不足导致的。
另外在图像设置里打开Mip
你确定文件没又出啥错误码,没有的话有一个我认为有点费力但是肯定可以修复的办法,就是重新装游戏,然后把存档扔进来,mod扔进来。
看看是不是虚拟内存的原因,设置32g以上