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  • 离线疑难解答 离线疑难解答 关注:1481 内容:16385

    求大佬救救,3.7.6闪退

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  • 离线疑难解答
  • 初来乍到

    游戏客户端两次运行17分钟左右闪退,服务端正常持续运行无红字,32G内存

    MOD:AI优化,Mini HUD,阿曼达滤镜,战局地图,3.7.0radar求大佬救救,3.7.6闪退

    2024-02-12 20:05:31.915 +08:00|0.13.5.3.26535|Error|application|BattlEye environment validation failed:  

    2024-02-12 20:05:32.181 +08:00|0.13.5.3.26535|Error|Default| 

    EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object

      at EFT.UI.ErrorScreen.smethod_0 (System.String source) [0x00000] in <f7f3726f1deb4e1fabfff17fea715bfa>:0 

      at EFT.UI.ErrorScreen.Show (System.String title, System.String message, System.Action closeManuallyCallback, System.Single waitingTime, System.Action timeOutCallback, EFT.UI.ErrorScreen+EButtonType buttonType, System.Boolean removeHtml) [0x00023] in <f7f3726f1deb4e1fabfff17fea715bfa>:0 

      at EFT.UI.PreloaderUI+Struct846.MoveNext () [0x0004f] in <f7f3726f1deb4e1fabfff17fea715bfa>:0 

    2024-02-12 20:08:08.439 +08:00|0.13.5.3.26535|Error|Default|Threshold durability should never be negative on an active repair buff. Overriding value 

    2024-02-12 20:22:14.306 +08:00|0.13.5.3.26535|Error|Default| +

    EXCEPTION: System.ArgumentException: Getting control 5's position in a group with only 5 controls when doing repaint

    Aborting

      at UnityEngine.GUILayoutGroup.GetNext () [0x000b1] in <e114731188434396a16e5be1fee43be9>:0 

      at UnityEngine.GUILayoutUtility.DoGetRect (System.Single minWidth, System.Single maxWidth, System.Single minHeight, System.Single maxHeight, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00046] in <e114731188434396a16e5be1fee43be9>:0 

      at UnityEngine.GUILayoutUtility.GetRect (System.Single width, System.Single height, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00001] in <e114731188434396a16e5be1fee43be9>:0 

      at UnityEngine.GUILayout.Space (System.Single pixels) [0x00055] in <e114731188434396a16e5be1fee43be9>:0 

      at ConfigurationManager.ConfigurationManager.SettingsWindow (System.Int32 id) [0x00171] in <7fcc1f060b7f4fe5bd2220dd0c943033>:0 

      at UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) [0x00070] in <e114731188434396a16e5be1fee43be9>:0 

      at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00078] in <e114731188434396a16e5be1fee43be9>:0 

    2024-02-12 20:22:14.328 +08:00|0.13.5.3.26535|Error|Default|Couldn't extract exception string from exception of type ArgumentException (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)

     

    2024-02-12 20:22:14.371 +08:00|0.13.5.3.26535|Error|Default|

     

    2024-02-12 20:22:14.371 +08:00|0.13.5.3.26535|Error|Default|GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.

     

  • 3.7.6

  • 已配图

  • 游戏闪退

  • 已臻大成
    VIP5

    玩游戏前打开任务管理器并在性能选项卡查看内存,然后切换到游戏继续游戏,游戏闪退后看看内存占用曲线,以确认是否是虚拟内存不足导致的。

    另外在图像设置里打开Mip

  • Robert确实是内存爆了,在战局里打开F12后就会一直涨内存,关掉界面会停止,但是不会清理。退出战局后被占用的内存会被释放
    拉黑 8个月前 电脑端回复
  • 回复
    初窥堂奥

    你确定文件没又出啥错误码,没有的话有一个我认为有点费力但是肯定可以修复的办法,就是重新装游戏,然后把存档扔进来,mod扔进来。

    回复
    略有小成
    VIP3
    2021
    更新显卡驱动
    回复
    初来乍到
    打赏了@10702821972金币
    回复
    初来乍到
    打赏了@远古大废物2金币
    回复
    初窥堂奥

    看看是不是虚拟内存的原因,设置32g以上

    回复

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