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    【SPT3.9/3.10】(授权转载)AmandsHitmarker 2.6.3

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    2021
    该内容使用了刷新卡,原发布时间:2个月前

    原文链接:Amands's Hitmarker – SPT Mods Workshop (sp-tarkov.com)

    GIthub链接:GitHub – Amands2Mello/AmandsHitmarker

    原作者:Amands2Mello – Members – SPT Mods Workshop (sp-tarkov.com)

    授权证明:

    【SPT3.9/3.10】(授权转载)AmandsHitmarker 2.6.3

    【SPT3.9/3.10】(授权转载)AmandsHitmarker 2.6.3

    Hitmarkers with different Shapes, Colors and Sounds

    Experimental mods like Sense can be found on GitHub

    Amands's Hitmarker

    This mod adds hitmarkers with different Shapes, Colors and Sounds

    Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization

    How it works

    Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.

    if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.

    DebugMode for adjusting the hitmarker features.

    Hitmarker Sounds

    Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.

    Sound volume slider.

    Supported audio formats are WAV and OGG.


    Hitmarker 3D Position

    Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.

    GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.

    ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.

    ImpactPointStatic uses a snapshot of the hitpoint in screenspace.

    Killfeed

    Start can be None, Player + Weapon, Weapon or Weapon + Role.

    Name color can be changed to SingleColor or Colored.

    End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.

    UpperText headshot/bleeding/longshot on top of the kill text.

    Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

    Font customization Size, Color, Outline, Uppercase and Text Spacing.

    Animation Time to start fading and fade speed.

    DistanceThreshold allows the end text to prioritize distance over another mode.

    Planned Features

    Final armor damage and break icon.

    New hitmarker animation modes.

    Damage dealt numbers and armor damage Floating.

    Melee, Multi and Double Kills stuff

    Known issues

    None.

    Thanks to CWX, SamSWAT for their mods helping me on modding in general.

    KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.

    SamSWAT's Sixth Sense for the sound loading used on this mod.

    thanks pin for beta testing


    中文补充:

    能够修改命中特效,击杀音效和击杀图标的mod

    使用方法:解压至客户端根目录

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