用MGmod写了个独立物品,然后Visual Studio也没问题,就进游戏有问题。
游戏版本是3.9.8
望有高人相助,源代码如下:
“items”: {
“newId”: “sdf45dsgrsv4vt4n4tybey54”,
“cloneId”: “573602322459776445391df1”,
“_props”: {
“AmmoLifeTimeSec”: 5,
“AnimationVariantsNumber”: 0,
“ArmorDamage”: 18,
“ArmorDistanceDistanceDamage”: {
“x”: 0,
“y”: 0,
“z”: 0
},
“BackgroundColor”: “violet”,
“BallisticCoeficient”: 0.119,
“Blindness”: {
“x”: 0,
“y”: 0,
“z”: 0
},
“BulletDiameterMilimeters”: 7.85,
“BulletMassGram”: 7.2,
“Caliber”: “Caliber762x25TT”,
“CanRequireOnRagfair”: false,
“CanSellOnRagfair”: true,
“ConflictingItems”: [],
“Contusion”: {
“x”: 0,
“y”: 0,
“z”: 0
},
“Damage”: 77,
“Description”: “patron_762x25tt_LRNPC”,
“Deterioration”: 1,
“DiscardLimit”: -1,
“DiscardingBlock”: false,
“DropSoundType”: “None”,
“DurabilityBurnModificator”: 1.05,
“ExamineExperience”: 10,
“ExamineTime”: 1,
“ExaminedByDefault”: true,
“ExplosionStrength”: 0,
“ExplosionType”: “”,
“ExtraSizeDown”: 0,
“ExtraSizeForceAdd”: false,
“ExtraSizeLeft”: 0,
“ExtraSizeRight”: 0,
“ExtraSizeUp”: 0,
“FragmentType”: “5996f6d686f77467977ba6cc”,
“FragmentationChance”: 0.35,
“FragmentsCount”: 0,
“FuzeArmTimeSec”: 0,
“HasGrenaderComponent”: false,
“HeatFactor”: 1.006,
“HeavyBleedingDelta”: 0.1,
“Height”: 1,
“HideEntrails”: false,
“InitialSpeed”: 700,
“InsuranceDisabled”: false,
“IsAlwaysAvailableForInsurance”: false,
“IsLightAndSoundShot”: false,
“IsLockedafterEquip”: false,
“IsSpecialSlotOnly”: false,
“IsUnbuyable”: false,
“IsUndiscardable”: false,
“IsUngivable”: false,
“IsUnremovable”: false,
“IsUnsaleable”: false,
“ItemSound”: “ammo_singleround”,
“LightAndSoundShotAngle”: 0,
“LightAndSoundShotSelfContusionStrength”: 0,
“LightAndSoundShotSelfContusionTime”: 0,
“LightBleedingDelta”: 0.15,
“LootExperience”: 0,
“MalfFeedChance”: 0.01,
“MalfMisfireChance”: 0.14,
“MaxExplosionDistance”: 0,
“MaxFragmentsCount”: 2,
“MergesWithChildren”: false,
“MinExplosionDistance”: 0,
“MinFragmentsCount”: 1,
“MisfireChance”: 0.02,
“Name”: “patron_762x25tt_LRNPC”,
“NotShownInSlot”: false,
“PenetrationChance”: 0.16,
“PenetrationPower”: 24,
“PenetrationPowerDiviation”: 0.216,
“Prefab”: {
“path”: “assets/content/items/ammo/patrons/patron_762x25tt_lrnpc.bundle”,
“rcid”: “”
},
“ProjectileCount”: 1,
“QuestItem”: false,
“QuestStashMaxCount”: 0,
“RagFairCommissionModifier”: 1,
“RemoveShellAfterFire”: false,
“RepairCost”: 0,
“RepairSpeed”: 0,
“RicochetChance”: 0.05,
“ShortName”: “patron_762x25tt_LRNPC”,
“ShowBullet”: false,
“ShowHitEffectOnExplode”: false,
“SpeedRetardation”: 0.00005,
“StackMaxRandom”: 20,
“StackMaxSize”: 2500,
“StackMinRandom”: 1,
“StackObjectsCount”: 1,
“StaminaBurnPerDamage”: 0.144,
“Tracer”: true,
“TracerColor”: “red”,
“TracerDistance”: 0,
“Unlootable”: false,
“UnlootableFromSide”: [],
“UnlootableFromSlot”: “FirstPrimaryWeapon”,
“UsePrefab”: {
“path”: “”,
“rcid”: “”
},
“Weight”: 0.01,
“Width”: 1,
“ammoAccr”: 10,
“ammoDist”: 0,
“ammoHear”: 0,
“ammoRec”: -20,
“ammoSfx”: “standart”,
“ammoShiftChance”: 0,
“ammoType”: “bullet”,
“buckshotBullets”: 0,
“casingEjectPower”: 1,
“casingMass”: 10,
“casingName”: “”,
“casingSounds”: “rifle762”
}
},
“price”: 50,
“description”: {
“name”: “7.62x25mm RIP”,
“shortName”: “RIP”,
“description”: “对小鹿特化弹药”
}
}