健身房所有的数据都在
Aki_Data\Server\database\hideout\qte.json里面
===============成功率修改=======================
只要把所有的quickTimeEvents 下面的 successRange 改成
“x”: 0.5,
“y”: 0.25
spend 改成 2 就好了
例子:
“type”: “ShrinkingCircle”,
“position”: {
“x”: 0.5,
“y”: 0.25
},
“speed”: 2,
“successRange”: {
“x”: 0.5,
“y”: 0.25
},
“key”: “Mouse0”,
“startDelay”: 0.8,
“endDelay”: 0.2
},
==============技能修改===================
在singleSuccessEffect 下面的rewardsRange 里面
{
“weight”: 1, //不用改
“result”: “None”, //不用改
“skillId”: “Endurance”, //技能改成相应的技能就好了
“levelMultipliers”: [
{
“level”: 0,
“multiplier”: 300 //技能经验倍数
},
{
“level”: 10,
“multiplier”: 420.5 //技能经验倍数
},
{
“level”: 25,
“multiplier”: 500 //技能经验倍数
}
],
“type”: “Skill”
},
还可以添加可以增长的技能 格式如下
“singleSuccessEffect”: {
“energy”: 0,
“hydration”: 0,
“rewardsRange”: [
{
技能1
},
{
技能2
},
……..
{
技能n
}
]
所有的技能名都在globals.json 里面的SkillsSettings 里面
==============技能懒人包 我就不翻译了====================
“AdvancedModding”
“AimDrills”
“Assault”
“AttachedLauncher”
“Attention”
“Auctions”
“Barter”
“BearAksystems”
“BearAssaultoperations”
“BearAuthority”
“BearHeavycaliber”
“BearRawpower”
“BotReload”
“BotSound”
“Charisma”
“Cleanoperations”
“CovertMovement”
“Crafting”
“DMR”
“Endurance”
“FieldMedicine”
“FirstAid”
“Freetrading”
“HMG”
“Health”
“HeavyVests”
“HideoutManagement”
“Immunity”
“Intellect”
“LMG”
“Launcher”
“LightVests”
“Lockpicking”
“MagDrills”
“Melee”
“Memory”
“Metabolism”
“Pistol”
“ProneMovement”
“RecoilControl”
“Revolver”
“SMG”
“Search”
“Shadowconnections”
“Shotgun”
“SilentOps”
“Sniper”
“Sniping”
“Strength”
“StressResistance”
“Surgery”
“Taskperformance”
“Throwing”
“TroubleShooting”
“UsecArsystems”
“UsecDeepweaponmodding_Settings”
“UsecLongrangeoptics_Settings”
“UsecNegotiations”
“UsecTactics”
“Vitality”
“WeaponModding”
“WeaponTreatment”
==================================================
懒人包在下面
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3.7.0能用吗
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