根据SPT_Data下Server里的database的globals里面关于Intertia部分只能削弱大于90左右,并未动跑步速度及其他。没有测试与其他mod冲突情况。如果不愿意自己一个一个改可以直接用我这个覆盖到SPT_Data目录下里的database里的globals就行,使用前记得备份自己globals。
“Inertia”: {
“AverageRotationFrameSpan”: 60,
“BaseJumpPenalty”: 0.3,
“BaseJumpPenaltyDuration”: 0.4,
“CrouchSpeedAccelerationRange”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“DiagonalTime”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“DurationPower”: 1.07,
“ExitMovementStateSpeedThreshold”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“FallThreshold”: 0.0001,
“InertiaBackwardCoef”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“InertiaLimits”: {
“x”: 650,
“y”: 650,
“z”: 0.1
},
“InertiaLimitsStep”: 0.001,
“InertiaTiltCurveMax”: {
“x”: 1,
“y”: 1,
“z”: 0
},
“InertiaTiltCurveMin”: {
“x”: 0.9,
“y”: 0.9,
“z”: 0
},
“MaxMovementAccelerationRangeRight”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“MaxTimeWithoutInput”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“MinDirectionBlendTime”: 0.001,
“MinMovementAccelerationRangeRight”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“MoveTimeRange”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“PenaltyPower”: 0.0001,
“PreSprintAccelerationLimits”: {
“x”: 500,
“y”: 500,
“z”: 0
},
“ProneDirectionAccelerationRange”: {
“x”: 10,
“y”: 10,
“z”: 0
},
“ProneSpeedAccelerationRange”: {
“x”: 10,
“y”: 10,
“z”: 0
},
“SideTime”: {
“x”: 0.001,
“y”: 0.001,
“z”: 0
},
“SpeedInertiaAfterJump”: {
“x”: 10,
“y”: 10,
“z”: 0
},
“SpeedLimitAfterFallMax”: {
“x”: 10,
“y”: 0,
“z”: 0
},
“SpeedLimitAfterFallMin”: {
“x”: 0.1,
“y”: 0.1,
“z”: 0
},
“SpeedLimitDurationMax”: {
“x”: 2,
“y”: 2,
“z”: 0
},
“SpeedLimitDurationMin”: {
“x”: 0.01,
“y”: 0.01,
“z”: 0
},
“SprintAccelerationLimits”: {
“x”: 1,
“y”: 0,
“z”: 0
},
“SprintBrakeInertia”: {
“x”: 0,
“y”: 55,
“z”: 0
},
“SprintSpeedInertiaCurveMax”: {
“x”: 2,
“y”: 0.001,
“z”: 0
},
“SprintSpeedInertiaCurveMin”: {
“x”: 0.001,
“y”: 12,
“z”: 0
},
“SprintTransitionMotionPreservation”: {
“x”: 0.7,
“y”: 0.7,
“z”: 0
},
“TiltAcceleration”: {
“x”: 0,
“y”: 0,
“z”: 0
},
“TiltInertiaMaxSpeed”: {
“x”: 1,
“y”: 1,
“z”: 0
},
“TiltMaxSideBackSpeed”: {
“x”: 1.5,
“y”: 1.5,
“z”: 0
},
“TiltStartSideBackSpeed”: {
“x”: 1,
“y”: 1,
“z”: 0
},
“WalkInertia”: {
“x”: 0,
“y”: 0,
“z”: 0
},
“WeaponFlipSpeed”: {
“x”: 10,
“y”: 10,
“z”: 0
隐藏内容需要付费才可以看见